bel

Argentina
388 matches tracked 123 matches in 30 days
Last updated:

How does bel play?

Rating 1.08 K/R 0.79 ADR 84.6 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 388 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 85%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.07+0.05 · Ø 1.02 better than 75%
Pistol kills per match 3.1
Knife kills 4 in 388 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 77%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 75x 4K, 5 aces in 333 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 1%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +331
= Stayed the same
K/R at 0.79, ADR at 84.5, Win rate at 50%
▼ Got worse
Rating −0.06, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
106 matches · 46% win rate
On Nuke −22 ELO
38 matches · 42% win rate
Between 18:00 and 24:00 +72 ELO, win rate 45%
On Tuesdays −43 ELO, win rate 44%

bel loses the most ELO on Dust 2: −36 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Dust 2
  2. Most kills in a match: 48 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage175
51% better than 53%
0.79 better than 80%
84.5 better than 75%
1.08 better than 75%
54% of 890 duels better than 71%
34% of 89 situations better than 43%
Dust 2106
46% better than 34%
0.79 better than 80%
85.9 better than 81%
1.08 better than 74%
56% of 475 duels better than 79%
40% of 70 situations better than 56%
Nuke38
42% better than 12%
0.84 better than 82%
88.4 better than 76%
1.13 better than 73%
59% of 187 duels better than 82%
19% of 21 situations better than 9%
Ancient26
54% better than 60%
0.78 better than 75%
81.7 better than 53%
1.07 better than 72%
60% of 108 duels better than 92%
29% of 14 situations better than 28%
Anubis19
58% better than 71%
0.75 better than 59%
83.4 better than 67%
1.03 better than 55%
50% of 86 duels better than 46%
30% of 10 situations better than 31%
Cache11
55% -
0.76 -
77.3 -
1.03-
67% of 48 duels -
100% of 1 situations -
Inferno10
40% -
0.73 -
78.4 -
0.98-
48% of 46 duels -
0% of 2 situations -
Vertigo3
100% -
0.72 -
79.1 -
0.99-
64% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bel plays

Across 388 matches bel averages K/R 0.79, ADR 84.6 and a rating of 1.08. Biggest strength: Headshot rate at 56%, better than 87% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 17.9 kills per match with 56% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 166 of 388 matches the rating was 1.10 or higher (43%), in 129 it was below 0.90. In 333 matches with detailed stats: 75 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. bel loses the most ELO on Dust 2 (−36 ELO, win rate 46%). Things go best on Mirage (+388 ELO, win rate 51%). Improved over the last three months: ELO +331. Got weaker: Rating −0.06, Headshots −2 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.5, Win rate at 50%. Last 30 days: 123 matches, win rate 47%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.