bekoo-

Turkey
On FACEIT since 2020 199 matches tracked 77 matches in 30 days
Last updated:

How does bekoo- play?

Rating 1.10 K/R 0.80 ADR 85.3 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 199 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.5
Knife kills 3 in 199 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 44x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether bekoo- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 189 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.72
JunJulAugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −8 ELO
37 matches · 54% win rate
In match 2 of the day +68 ELO
44 matches · 36% win rate
On Wednesdays +23 ELO, win rate 42%

bekoo- loses the most ELO on Anubis: −8 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
67% better than 91%
0.87 better than 92%
89.6 better than 83%
1.19 better than 86%
62% of 359 duels better than 93%
41% of 29 situations better than 59%
Mirage53
55% better than 60%
0.80 better than 73%
83.5 better than 61%
1.08 better than 63%
55% of 314 duels better than 69%
53% of 38 situations better than 86%
Anubis37
54% better than 57%
0.78 better than 66%
86.4 better than 75%
1.04 better than 47%
55% of 258 duels better than 66%
33% of 12 situations better than 35%
Inferno19
42% better than 11%
0.82 better than 66%
86.9 better than 58%
1.16 better than 64%
49% of 133 duels better than 18%
17% of 6 situations better than 7%
Ancient12
58% -
0.72 -
80.5 -
0.99-
57% of 65 duels -
33% of 3 situations -
Cache10
20% -
0.71 -
73.3 -
1.00-
48% of 46 duels -
43% of 7 situations -
Nuke8
25% -
0.81 -
88.8 -
1.08-
50% of 56 duels -
25% of 8 situations -
Aim_crashz_dust_1on13
67% -
0.55 -
60.0 -
0.91-
55% of 60 duels -
55% of 60 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bekoo- plays

Across 199 matches bekoo- averages K/R 0.80, ADR 85.3 and a rating of 1.10. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 67% win rate in 55 matches. In 95 of 199 matches the rating was 1.10 or higher (48%), in 56 it was below 0.90. In 189 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: August 2026 at 1.20. bekoo- loses the most ELO on Anubis (−8 ELO, win rate 54%). Things go best in match 1 of the day (+163 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +163 ELO. Last 30 days: 77 matches, win rate 52%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.