behadini

Germany
179 matches tracked 41 matches in 30 days
Last updated:

How does behadini play?

Rating 0.88 (from 139 matches) K/R 0.67 ADR 75.9 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 15% weak 0.75 to 0.89 22% very weak below 0.75 37%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 46%−4 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−11 pp · Ø 23% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.87−0.13 · Ø 1.00 better than 13%
Pistol kills per match 1.9
Knife kills 9 in 179 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 54%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 16%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 13x 4K, 0 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 60%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 32%
Deaths per round 77%+5 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.0, Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −150 ELO
51 matches · 39% win rate
On Anubis −38 ELO
27 matches · 37% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 30%
On Saturdays +30 ELO, win rate 31%

behadini loses the most ELO on Mirage: −150 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
39% better than 16%
0.62 better than 9%
71.4 better than 15%
0.81 better than 3%
41% of 136 duels better than 10%
26% of 23 situations better than 19%
Dust 244
50% right on the average
0.72 better than 57%
78.9 better than 51%
0.97 better than 45%
48% of 172 duels better than 41%
35% of 23 situations better than 49%
Ancient28
46% better than 35%
0.67 better than 30%
77.8 better than 45%
0.84 better than 10%
44% of 82 duels better than 21%
55% of 11 situations better than 85%
Anubis27
37% better than 12%
0.66 better than 24%
72.7 better than 17%
0.87 better than 13%
44% of 63 duels better than 18%
33% of 15 situations better than 35%
Nuke15
47% better than 29%
0.73 right on the average
81.8 better than 61%
0.93-
61% of 38 duels better than 94%
75% of 4 situations better than 97%
Inferno13
69% -
0.68 -
79.0 -
0.91-
51% of 43 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How behadini plays

Across 179 matches behadini averages K/R 0.67 and ADR 75.9; the rating across the 139 rated matches is 0.88. Most room to improve: Rating at 0.88, better than only 10% of level 6 players. Averages 14.9 kills per match with 40% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 36 of 139 matches the rating was 1.10 or higher (26%), in 82 it was below 0.90. In 139 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 0.90. behadini loses the most ELO on Mirage (−150 ELO, win rate 39%). Things go best on Dust 2 (+159 ELO, win rate 50%). Match no. 3 of the day goes best: 54% win rate, +28 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.04, ADR −4.0, Headshots −2 pp. Last 30 days: 41 matches, win rate 32%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.