begemot1k-_-
Name history of begemot1k-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does begemot1k-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.68. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94. Last 3 months: 0.90 (at the start 0.51). Well below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 76.8. Last 3 months: 71.2 (at the start 74.7). Clearly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 48% (at the start 50%). Just below the average (49%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 56% (at the start 43%). Well above the average (50%).
Best month: October 2026 with 2,021. Last 3 months: 2,021 (at the start 1,597).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
begemot1k-_- loses the most ELO on Mirage: −39 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.47 · Anubis
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 31 · Ancient
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How begemot1k-_- plays
Across 103 matches begemot1k-_- averages K/R 0.64 and ADR 72.0; the rating across the 83 rated matches is 0.89. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 49% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 20 of 83 matches the rating was 1.10 or higher (24%), in 41 it was below 0.90. In 82 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. begemot1k-_- loses the most ELO on Mirage (−39 ELO, win rate 52%). Things go best on Anubis (+32 ELO, win rate 68%). Match no. 3 of the day goes best: 65% win rate, +32 ELO. Improved over the last three months: Rating +0.39, Win rate +13 pp, ELO +424. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.64, ADR at 71.2. Last 30 days: 62 matches, win rate 56%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.