bees1R0

MK
99 matches tracked
Last updated:

How does bees1R0 play?

Rating 0.97 (from 34 matches) K/R 0.74 ADR 76.9 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31% on level 8
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 34 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 37%
Clutch 1v2 won 17%−5 pp better than 23%
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 22%+12 pp better than 90%
K/D 1.02+0.02 better than 57%
Pistol kills per match 2.9
Knife kills 4 in 99 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.1 pp better than 44%
Rounds with 3K 4.2%+0.3 pp better than 63%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 21x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 1.8−2.4 better than 3%
Enemies flashed per round 0.40+0.12 better than 81%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 99 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +27 ELO
22 matches · 41% wins

bees1R0 loses the most ELO in match 1 of the day: +27 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.64 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 62%
0.72 better than 45%
76.2 better than 30%
0.89-
41% of 109 duels better than 7%
38% of 16 situations better than 47%
Dust 224
50% level
0.81 better than 87%
81.1 better than 57%
1.03-
54% of 106 duels better than 70%
50% of 12 situations better than 82%
Ancient17
65% better than 91%
0.71 better than 36%
79.2 better than 42%
1.03-
55% of 83 duels better than 76%
29% of 7 situations better than 26%
Anubis13
31% -
0.70 -
70.6 -
0.81-
54% of 85 duels -
29% of 7 situations -
Inferno8
25% -
0.75 -
69.8 -
0.87-
35% of 37 duels -
0% of 3 situations -
Cache4
75% -
0.71 -
73.4 -
1.15-
47% of 17 duels -
0% of 1 situations -
Nuke4
50% -
0.79 -
83.2 -
1.39-
69% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bees1R0 plays

Across 99 matches bees1R0 averages K/R 0.74 and ADR 76.9; the rating across the 34 rated matches is 0.97. Most room to improve: Utility damage per round at 1.8. That is better than only 3% of players on level 8. On average 16.2 kills per match, 50% of them headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 12 of 34 matches the rating was 1.10 or higher (35%), in 16 it was below 0.90. In 99 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: August 2026 at 1.23. bees1R0 loses the most ELO in match 1 of the day (+27 ELO, win rate 41%). Things go best on Dust 2 (+60 ELO, win rate 50%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.