beefcurry-

India
On FACEIT since 2020 131 matches tracked 131 matches in 30 days
ELO ▲ 117
2,632
30-day peak: 2,696
Rank SEA
#680
India #31 in India
30 days · prev. #680 · best #429
Last updated:

How does beefcurry- play?

Rating 0.96 (from 90 matches) K/R 0.73 ADR 81.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 291 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 2.7
Knife kills 19 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 14%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 23x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
102 matches · 55% win rate
On Mondays ±0 ELO, win rate 44%

beefcurry- loses the most ELO on Mirage: −1 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.23 · Anubis

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
55% better than 61%
0.75 right on the average
82.7 better than 58%
1.04 better than 48%
53% of 542 duels better than 58%
36% of 64 situations better than 42%
Dust 282
55% better than 60%
0.73 better than 40%
80.3 better than 43%
1.03 better than 43%
52% of 449 duels right on the average
39% of 44 situations better than 52%
Inferno40
53% better than 43%
0.72 better than 25%
82.9 better than 46%
0.99 better than 16%
52% of 186 duels better than 33%
7% of 15 situations better than 4%
Ancient27
41% better than 16%
0.72 better than 37%
81.3 better than 48%
0.98 better than 30%
46% of 144 duels better than 21%
39% of 18 situations better than 53%
Anubis20
35% better than 6%
0.76 better than 57%
84.4 better than 66%
1.06 better than 55%
50% of 113 duels better than 39%
36% of 11 situations better than 44%
Cache17
82% -
0.83 -
87.2 -
1.12-
55% of 85 duels -
25% of 8 situations -
Nuke3
67% -
0.90 -
89.3 -
1.28-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beefcurry- plays

Across 131 matches beefcurry- averages K/R 0.73 and ADR 81.6; the rating across the 90 rated matches is 0.96. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 42% headshots. The strongest map is Cache with a 82% win rate in 17 matches. In 122 of 291 matches the rating was 1.10 or higher (42%), in 105 it was below 0.90. In 131 matches with detailed stats: 23 4Ks and 3 aces. beefcurry- loses the most ELO on Mirage (−1 ELO, win rate 55%). Things go best on Dust 2 (+134 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +73 ELO. Last 30 days: 131 matches, win rate 51%, net ELO +201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.