bedezera

Denmark
On FACEIT since 2015 78 matches tracked 23 matches in 30 days
Last updated:

How does bedezera play?

Rating 1.10 K/R 0.81 ADR 89.6 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 78 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 84%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 15x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether bedezera is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
25 matches · 40% win rate

bedezera loses the most ELO in match 1 of the day: −30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 1.68 · Ancient

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient15
67% better than 90%
0.94 better than 98%
100.1 better than 99%
1.32 better than 99%
66% of 77 duels better than 98%
33% of 6 situations better than 41%
Dust 215
33% better than 5%
0.76 better than 62%
85.3 better than 75%
1.02 better than 46%
50% of 64 duels better than 43%
33% of 9 situations better than 37%
Nuke14
43% -
0.76 -
85.5 -
1.06-
42% of 50 duels -
31% of 13 situations -
Vertigo12
50% -
0.83 -
87.4 -
1.11-
64% of 47 duels -
36% of 11 situations -
Anubis9
33% -
0.75 -
81.2 -
0.97-
50% of 32 duels -
33% of 3 situations -
Inferno8
50% -
0.81 -
94.2 -
1.07-
41% of 27 duels -
67% of 3 situations -
Cache5
40% -
0.82 -
96.1 -
1.15-
65% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bedezera plays

Across 78 matches bedezera averages K/R 0.81, ADR 89.6 and a rating of 1.10. Biggest strength: Utility damage per round at 6.9, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 38 of 78 matches the rating was 1.10 or higher (49%), in 28 it was below 0.90. In 68 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. bedezera loses the most ELO in match 1 of the day (−30 ELO, win rate 40%). Things go best in match 2 of the day (−11 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, −11 ELO. Last 30 days: 23 matches, win rate 39%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.