becc-

Germany
On FACEIT since 2019 209 matches tracked 56 matches in 30 days
ELO ▲ 98
2,372
30-day peak: 2,402
Rank EU
#80,110
Germany #1,996 in Germany
Last updated:

How does becc- play?

Rating 0.96 K/R 0.69 ADR 76.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.6
Knife kills 11 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 20x 4K, 0 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.60+0.31 · Ø 0.29 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +466
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 75.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
34 matches · 50% win rate
In match 4 of the day +29 ELO
27 matches · 41% win rate

becc- loses the most ELO on Anubis: −56 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Vertigo
  2. Highest rating in a match: 2.05 · Anubis
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
49% better than 39%
0.68 better than 21%
74.4 better than 17%
0.95 better than 20%
46% of 255 duels better than 23%
44% of 27 situations better than 68%
Mirage51
49% better than 37%
0.71 better than 33%
75.6 better than 22%
0.99 better than 34%
50% of 204 duels better than 42%
33% of 39 situations better than 36%
Ancient40
53% right on the average
0.67 better than 14%
75.5 better than 20%
0.91 better than 11%
50% of 203 duels better than 40%
41% of 27 situations better than 57%
Anubis34
50% better than 40%
0.71 better than 33%
77.4 better than 28%
0.98 better than 30%
48% of 153 duels better than 31%
48% of 29 situations better than 69%
Inferno24
71% better than 90%
0.74 better than 47%
82.5 right on the average
1.05 better than 47%
50% of 107 duels better than 28%
38% of 8 situations right on the average
Nuke4
50% -
0.68 -
75.6 -
0.95-
39% of 18 duels -
33% of 3 situations -
Vertigo4
75% -
0.63 -
66.9 -
0.96-
44% of 18 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How becc- plays

Across 209 matches becc- averages K/R 0.69, ADR 76.0 and a rating of 0.96. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 68 of 209 matches the rating was 1.10 or higher (33%), in 93 it was below 0.90. In 143 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. becc- loses the most ELO on Anubis (−56 ELO, win rate 50%). Things go best on Mirage (+88 ELO, win rate 49%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +466. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 75.5. Last 30 days: 56 matches, win rate 55%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.