bec1

LT
On FACEIT since 2024 196 matches tracked 177 matches in 30 days
ELO ▲ 617
3,074
30-day peak: 3,112
Rank EU ▲ 2,892 places
#5,759
LT #27 in LT
30 days · prev. #8,651 · best #4,857
Last updated:
Next update possible in 22m 30s

How does bec1 play?

Rating 1.04 K/R 0.74 ADR 80.7 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 196 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 3.1
Knife kills 4 in 196 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 41%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 39x 4K, 5 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 64%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether bec1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 196 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 ±0 ELO, win rate 50%
On Wednesdays −171 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.30 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
63% better than 82%
0.76 right on the average
82.5 better than 51%
1.06 better than 47%
53% of 246 duels right on the average
40% of 30 situations better than 54%
Dust 253
53% better than 43%
0.71 better than 27%
76.5 better than 22%
1.02 better than 31%
48% of 223 duels better than 25%
36% of 28 situations better than 41%
Ancient42
62% better than 72%
0.76 right on the average
83.8 better than 57%
1.07 better than 53%
55% of 212 duels better than 65%
43% of 21 situations better than 62%
Inferno18
44% better than 8%
0.76 better than 42%
82.0 better than 40%
1.05 better than 27%
50% of 117 duels better than 21%
17% of 6 situations better than 9%
Anubis11
45% -
0.75 -
81.0 -
1.07-
42% of 52 duels -
50% of 4 situations -
Nuke11
27% -
0.71 -
77.6 -
0.90-
52% of 56 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bec1 plays

Across 196 matches bec1 averages K/R 0.74, ADR 80.7 and a rating of 1.04. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 60% headshots. The strongest map is Mirage with a 63% win rate in 57 matches. In 79 of 196 matches the rating was 1.10 or higher (40%), in 67 it was below 0.90. In 196 matches with detailed stats: 39 4Ks and 5 aces. Things go best on Dust 2 (+61 ELO, win rate 53%). Match no. 1 of the day goes best: 67% win rate, +31 ELO. Last 30 days: 177 matches, win rate 56%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.