beastik

Russia
267 matches tracked 111 matches in 30 days
Last updated:

How does beastik play?

Rating 1.10 K/R 0.79 ADR 85.3 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 267 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.09+0.09 · Ø 1.00 better than 79%
Pistol kills per match 2.8
Knife kills 8 in 267 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 80%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 33x 4K, 6 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.09, Win rate at 50%
▼ Got worse
ADR −4.8, Headshots −2 pp, ELO −223

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
95 matches · 51% win rate
On Nuke −87 ELO
20 matches · 50% win rate
On Fridays −60 ELO, win rate 40%

beastik loses the most ELO on Mirage: −96 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
51% better than 51%
0.79 better than 77%
84.5 better than 72%
1.10 better than 77%
50% of 362 duels better than 46%
42% of 62 situations better than 62%
Dust 260
63% better than 87%
0.80 better than 80%
86.2 better than 79%
1.10 better than 77%
61% of 267 duels better than 93%
49% of 39 situations better than 78%
Anubis37
46% better than 33%
0.78 better than 75%
83.1 better than 66%
1.06 better than 65%
54% of 179 duels better than 68%
40% of 15 situations better than 58%
Ancient33
45% better than 30%
0.80 better than 81%
88.8 better than 87%
1.10 better than 77%
49% of 151 duels better than 39%
27% of 26 situations better than 27%
Nuke20
50% better than 32%
0.78 better than 59%
81.6 better than 44%
1.10 better than 64%
53% of 73 duels right on the average
42% of 12 situations better than 54%
Inferno12
25% -
0.73 -
82.5 -
0.99-
53% of 43 duels -
25% of 4 situations -
Cache9
33% -
0.92 -
95.8 -
1.27-
63% of 35 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beastik plays

Across 267 matches beastik averages K/R 0.79, ADR 85.3 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 84% of level 9 players. Averages 17.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 60 matches. In 138 of 267 matches the rating was 1.10 or higher (52%), in 77 it was below 0.90. In 189 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: July 2026 at 1.13. beastik loses the most ELO on Mirage (−96 ELO, win rate 51%). Got weaker: ADR −4.8, Headshots −2 pp, ELO −223. Unchanged in recent months: K/R at 0.78, Rating at 1.09, Win rate at 50%. Last 30 days: 111 matches, win rate 48%, net ELO −292.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.