beast_666
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.01 K/D and so just below the average (1.03).
Impact
AverageExactly 2 kills in 15.6% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04. Last 3 months: 1.03 (at the start 0.96). Right on the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 83.2. Last 3 months: 82.1 (at the start 75.1). Just above the average (80.5).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 48% (at the start 46%). Just above the average (47%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 52% (at the start 56%). Just below the average (53%).
Best month: September 2026 with 1,563. Last 3 months: 1,395 (at the start 1,321).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
beast_666 loses the most ELO on Dust 2: −107 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 27 · Dust 2
- Highest rating in a match: 1.81 · Mirage
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How beast_666 plays
Across 127 matches beast_666 averages K/R 0.73, ADR 79.8 and a rating of 1.00. Most room to improve: 3K rounds at 2.7%, better than only 8% of level 7 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Anubis with a 78% win rate in 18 matches. In 48 of 127 matches the rating was 1.10 or higher (38%), in 55 it was below 0.90. In 83 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. beast_666 loses the most ELO on Dust 2 (−107 ELO, win rate 52%). Things go best in match 2 of the day (+102 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +102 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +7.0, Headshots +2 pp, ELO +74. Got weaker: Win rate −4 pp. Last 30 days: 33 matches, win rate 48%, net ELO +8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.