beast08

Russia
135 matches tracked 26 matches in 30 days
ELO ▲ 139
2,002
30-day peak: 2,002
Rank EU
#243,643
Russia #47,861 in Russia
Last updated:

How does beast08 play?

Rating 0.93 K/R 0.67 ADR 78.6 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 33%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 98%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 18x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +25 pp
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 79.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
41 matches · 51% win rate
Between 12:00 and 18:00 +24 ELO, win rate 37%
On Mondays ±0 ELO, win rate 36%

beast08 loses the most ELO on Mirage: −3 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
44% better than 28%
0.68 better than 25%
82.2 better than 62%
0.97 better than 32%
56% of 187 duels better than 79%
58% of 31 situations better than 92%
Mirage41
51% better than 51%
0.66 better than 17%
76.1 better than 28%
0.91 better than 16%
46% of 196 duels better than 24%
47% of 19 situations better than 75%
Anubis22
45% better than 32%
0.67 better than 19%
79.4 better than 44%
0.91 better than 15%
42% of 77 duels better than 9%
50% of 10 situations better than 77%
Ancient12
58% -
0.70 -
77.5 -
0.95-
49% of 63 duels -
50% of 10 situations -
Inferno6
17% -
0.73 -
73.4 -
0.94-
29% of 24 duels -
17% of 6 situations -
Cache5
80% -
0.76 -
83.2 -
1.05-
53% of 32 duels -
50% of 2 situations -
Nuke4
0% -
0.48 -
65.2 -
0.61-
61% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beast08 plays

Across 135 matches beast08 averages K/R 0.67, ADR 78.6 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 9 players. Most room to improve: 3K rounds at 2.9%, better than only 9% of level 9 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 42 of 135 matches the rating was 1.10 or higher (31%), in 73 it was below 0.90. In 115 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. beast08 loses the most ELO on Mirage (−3 ELO, win rate 51%). Things go best on Anubis (+50 ELO, win rate 45%). Improved over the last three months: Headshots +2 pp, Win rate +25 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 79.0. Last 30 days: 26 matches, win rate 38%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.