bealoser

China
100 matches tracked
Last updated:

How does bealoser play?

Rating 1.03 K/R 0.76 ADR 82.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (4 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 100% no comparison
Clutch kills per match 0.8 no comparison

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 97%
AWP share of kills 9% no comparison
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9% no comparison
3K rounds 6.3% no comparison
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 0x 4K, 0 aces in 4 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 41% no comparison
Utility damage per round 4.3 no comparison
Enemies flashed per round 0.48 no comparison
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether bealoser is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 93 before.

Kills per round (K/R)

0.80
JunJulAugSepOct

Best month: June 2026 with 0.80.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +49 ELO
30 matches · 50% win rate
Between 12:00 and 18:00 −5 ELO, win rate 49%

bealoser loses the most ELO in match 1 of the day: +49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 1.91 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 63%
0.73 better than 43%
81.5 right on the average
0.96 better than 20%
44% of 147 duels better than 13%
33% of 18 situations better than 33%
Mirage28
61% better than 81%
0.77 better than 59%
83.2 better than 58%
1.07 better than 58%
52% of 124 duels right on the average
44% of 16 situations better than 67%
Ancient17
53% right on the average
0.81 better than 76%
85.6 better than 68%
1.08 better than 62%
54% of 57 duels better than 62%
25% of 8 situations better than 19%
Anubis8
50% -
0.74 -
81.6 -
1.02-
45% of 31 duels -
25% of 4 situations -
Inferno8
75% -
0.71 -
81.5 -
1.01-
45% of 33 duels -
50% of 2 situations -
Nuke3
33% -
0.74 -
74.3 -
0.99-
35% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bealoser plays

Across 100 matches bealoser averages K/R 0.76, ADR 82.9 and a rating of 1.03. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 63% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 41 of 100 matches the rating was 1.10 or higher (41%), in 37 it was below 0.90. Best month by rating: June 2026 at 1.10. bealoser loses the most ELO in match 1 of the day (+49 ELO, win rate 50%). Things go best on Mirage (+76 ELO, win rate 61%). Match no. 2 of the day goes best: 62% win rate, +28 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.