be1ash7

Russia
153 matches tracked 92 matches in 30 days
Last updated:

How does be1ash7 play?

Rating 0.84 (from 132 matches) K/R 0.62 ADR 72.3 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 7
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 132 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 39%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 4%
Opening duels won 36%−14 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 31%
Clutch 1v2 won 19%−2 pp better than 39%
Clutch kills per match 1.6−0.1 better than 48%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+4 pp better than 71%
AWP share of kills 8%−3 pp better than 47%
K/D 0.84−0.16 better than 5%
Pistol kills per match 2.3
Knife kills 4 in 153 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.5 pp better than 6%
Rounds with 3K 2.4%−1.5 pp better than 3%
MVPs per match 1.9−0.4 better than 17%
4Ks and aces 14x 4K, 0 aces in 132 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 8.0+3.8 better than 97%
Enemies flashed per round 0.57+0.30 better than 96%
Rounds with a death 73%+1 pp better than 46%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.71.

Patterns

From the last 153 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −48 ELO
22 matches · 32% wins
In match 3 of the day −40 ELO
21 matches · 43% wins
Between 18:00 and 24:00 −46 ELO, win rate 44%

be1ash7 loses the most ELO on Ancient: −48 ELO, 32% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Dust 2
  2. Most kills in a match: 31 · Cache
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 68%
0.65 better than 19%
74.2 better than 25%
0.90 better than 18%
38% of 160 duels better than 4%
25% of 28 situations better than 20%
Dust 234
35% better than 8%
0.59 better than 4%
67.8 better than 4%
0.81 better than 3%
35% of 127 duels better than 1%
33% of 18 situations better than 39%
Nuke23
65% better than 81%
0.61 better than 6%
73.5 better than 19%
0.83 better than 4%
41% of 116 duels better than 8%
50% of 16 situations better than 77%
Ancient22
32% better than 6%
0.62 better than 8%
76.6 better than 35%
0.83 better than 4%
47% of 109 duels better than 32%
42% of 12 situations better than 64%
Anubis15
67% better than 95%
0.58 better than 2%
71.8 better than 12%
0.89-
31% of 55 duels better than 1%
75% of 4 situations better than 99%
Cache10
40% -
0.69 -
73.6 -
0.92-
37% of 43 duels -
14% of 7 situations -
Inferno3
67% -
0.48 -
65.2 -
0.64-
27% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How be1ash7 plays

Across 153 matches be1ash7 averages K/R 0.62 and ADR 72.3; the rating across the 132 rated matches is 0.84. Biggest strength: Utility damage per round at 8.0. That is better than 97% of players on level 7. Most room to improve: Opening duels won at 36%. That is better than only 1% of players on level 7. On average 13.8 kills per match, 50% of them headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 25 of 132 matches the rating was 1.10 or higher (19%), in 81 it was below 0.90. In 132 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. be1ash7 loses the most ELO on Ancient (−48 ELO, win rate 32%). Things go best on Nuke (+19 ELO, win rate 65%). Last 30 days: 92 matches, win rate 47%, ELO balance −105.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.