bcAAA-

DZ
On FACEIT since 2024 221 matches tracked 41 matches in 30 days
Last updated:

How does bcAAA- play?

Rating 0.95 (from 163 matches) K/R 0.70 ADR 75.4 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 163 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 46%−5 pp better than 14%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+9 pp better than 91%
AWP share of kills 3%−7 pp better than 19%
K/D 0.95−0.06 better than 25%
Pistol kills per match 2.8
Knife kills 4 in 221 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−1.1 pp better than 19%
Rounds with 3K 3.8%−0.2 pp better than 41%
MVPs per match 2.1−0.1 better than 28%
4Ks and aces 25x 4K, 2 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 29%
Utility damage per round 4.9+0.6 better than 71%
Enemies flashed per round 0.34+0.06 better than 65%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +3 pp, ELO +346
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −6.5, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75).

Patterns

From the last 221 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −48 ELO
63 matches · 52% wins
On Ancient −38 ELO
24 matches · 58% wins
Between 0:00 and 6:00 −25 ELO, win rate 45%
On Mondays −74 ELO, win rate 44%

bcAAA- loses the most ELO on Mirage: −48 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Anubis
  2. Most kills in a match: 30 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
52% better than 55%
0.71 better than 37%
77.6 better than 36%
1.01 better than 47%
49% of 235 duels better than 39%
37% of 30 situations better than 47%
Dust 258
60% better than 80%
0.71 better than 39%
74.8 better than 23%
0.94 better than 23%
47% of 217 duels better than 30%
45% of 40 situations better than 70%
Anubis36
44% better than 26%
0.71 better than 37%
77.0 better than 29%
0.97 better than 31%
50% of 142 duels better than 42%
33% of 18 situations better than 40%
Ancient24
58% better than 71%
0.61 better than 3%
67.8 better than 2%
0.82 better than 2%
43% of 108 duels better than 11%
35% of 17 situations better than 46%
Inferno19
42% better than 19%
0.64 better than 12%
69.8 better than 8%
0.81 better than 2%
48% of 75 duels better than 29%
38% of 8 situations level
Cache11
73% -
0.79 -
85.2 -
1.04-
50% of 54 duels -
0% of 3 situations -
Nuke10
60% -
0.79 -
79.6 -
1.03-
46% of 35 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bcAAA- plays

Across 221 matches bcAAA- averages K/R 0.70 and ADR 75.4; the rating across the 163 rated matches is 0.95. Biggest strength: Headshot rate at 57%. That is better than 91% of players on level 9. Most room to improve: Opening duels won at 46%. That is better than only 14% of players on level 9. On average 15.6 kills per match, 57% of them headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 52 of 163 matches the rating was 1.10 or higher (32%), in 69 it was below 0.90. In 163 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. bcAAA- loses the most ELO on Mirage (−48 ELO, win rate 52%). Things go best on Dust 2 (+30 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp, ELO +346. Got weaker: K/R −0.06, ADR −6.5, Win rate −8 pp. Last 30 days: 41 matches, win rate 49%, ELO balance −35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.