bbvdlma

France
On FACEIT since 2024 166 matches tracked 51 matches in 30 days
Last updated:

How does bbvdlma play?

Rating 0.98 K/R 0.71 ADR 79.2 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.6
Knife kills 7 in 166 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 29x 4K, 6 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether bbvdlma is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.69
JunJulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
49 matches · 47% win rate
On Anubis −2 ELO
38 matches · 55% win rate
On Fridays −25 ELO, win rate 35%

bbvdlma loses the most ELO on Mirage: −6 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 37%
0.71 better than 41%
77.7 better than 40%
0.97 better than 36%
50% of 213 duels right on the average
41% of 22 situations better than 59%
Anubis38
55% better than 60%
0.74 right on the average
83.3 better than 64%
1.01 better than 46%
53% of 242 duels better than 61%
30% of 20 situations better than 31%
Dust 233
45% better than 32%
0.69 better than 33%
78.8 better than 44%
0.95 better than 29%
48% of 168 duels better than 37%
46% of 13 situations better than 74%
Ancient20
50% better than 43%
0.67 better than 17%
76.4 better than 25%
0.93 better than 20%
45% of 73 duels better than 17%
17% of 12 situations better than 6%
Inferno14
36% -
0.72 -
80.5 -
0.94-
48% of 81 duels -
0% of 6 situations -
Cache11
73% -
0.70 -
73.5 -
1.04-
63% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bbvdlma plays

Across 166 matches bbvdlma averages K/R 0.71, ADR 79.2 and a rating of 0.98. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 56 of 166 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 157 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: August 2026 at 1.11. bbvdlma loses the most ELO on Mirage (−6 ELO, win rate 47%). Things go best on Ancient (+27 ELO, win rate 50%). From match no. 5 of the day on, things go best: 61% win rate, −1 ELO. Last 30 days: 51 matches, win rate 45%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.