bbnosynnl

Russia
64 matches tracked 43 matches in 30 days
Last updated:

How does bbnosynnl play?

Rating 0.96 K/R 0.72 ADR 80.1 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 22%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.95−0.07 · Ø 1.02 better than 25%
Pistol kills per match 2.6
Knife kills 6 in 64 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 47%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 29 · Anubis
  3. Highest rating in a match: 1.89 · Anubis

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
39% better than 14%
0.66 better than 16%
74.1 better than 20%
0.88 better than 8%
44% of 82 duels better than 16%
18% of 11 situations better than 7%
Dust 214
50% -
0.79 -
86.1 -
1.02-
49% of 61 duels -
60% of 5 situations -
Anubis12
58% -
0.71 -
80.8 -
0.98-
43% of 63 duels -
57% of 7 situations -
Ancient8
63% -
0.71 -
82.2 -
0.97-
60% of 45 duels -
50% of 6 situations -
Inferno6
67% -
0.78 -
89.1 -
1.07-
68% of 28 duels -
0% of 1 situations -
Nuke4
50% -
0.65 -
70.2 -
0.85-
32% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bbnosynnl plays

Across 64 matches bbnosynnl averages K/R 0.72, ADR 80.1 and a rating of 0.96. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 15.6 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 18 of 64 matches the rating was 1.10 or higher (28%), in 31 it was below 0.90. In 64 matches with detailed stats: 4 4Ks and 0 aces. From match no. 5 of the day on, things go best: 58% win rate, +28 ELO. Last 30 days: 43 matches, win rate 49%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.