bbkk

Lithuania
On FACEIT since 2014 208 matches tracked 56 matches in 30 days
ELO ▲ 323
2,288
30-day peak: 2,353
Rank EU
#103,827
Lithuania #868 in Lithuania
Last updated:

How does bbkk play?

Rating 1.09 (from 158 matches) K/R 0.81 ADR 89.3 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 4.0
Knife kills 2 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 33x 4K, 3 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.32, ELO +205
= Stayed the same
K/R at 0.81, ADR at 89.0, Headshots at 50%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
53 matches · 42% win rate
In match 4 of the day +30 ELO
25 matches · 44% win rate
Between 0:00 and 6:00 +60 ELO, win rate 45%
On Mondays −42 ELO, win rate 43%

bbkk loses the most ELO in match 1 of the day: −30 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
44% better than 21%
0.79 better than 69%
87.2 better than 78%
1.06 better than 57%
54% of 365 duels better than 66%
41% of 32 situations better than 60%
Dust 249
49% better than 39%
0.81 better than 78%
89.3 better than 83%
1.13 better than 76%
56% of 200 duels better than 75%
45% of 20 situations better than 71%
Ancient21
48% better than 36%
0.75 right on the average
84.9 better than 66%
1.00 better than 38%
48% of 115 duels better than 29%
29% of 7 situations better than 27%
Cache19
74% -
0.95 -
102.2 -
1.31-
60% of 129 duels -
25% of 8 situations -
Inferno17
47% better than 29%
0.77 better than 58%
86.6 better than 70%
1.08-
56% of 61 duels better than 63%
33% of 9 situations better than 39%
Anubis12
50% -
0.85 -
90.2 -
0.88-
55% of 31 duels -
0% of 1 situations -
Nuke8
63% -
0.76 -
83.5 -
1.03-
51% of 37 duels -
29% of 7 situations -
Overpass4
50% -
1.01 -
109.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How bbkk plays

Across 208 matches bbkk averages K/R 0.81 and ADR 89.3; the rating across the 158 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Cache with a 74% win rate in 19 matches. In 73 of 158 matches the rating was 1.10 or higher (46%), in 43 it was below 0.90. In 154 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.23. bbkk loses the most ELO in match 1 of the day (−30 ELO, win rate 42%). Things go best in match 2 of the day (+60 ELO, win rate 57%). From match no. 5 of the day on, things go best: 60% win rate, −7 ELO. Improved over the last three months: Rating +0.32, ELO +205. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.81, ADR at 89.0, Headshots at 50%. Last 30 days: 56 matches, win rate 55%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.