baz

Ukraine
FACEIT verified FACEIT verified On FACEIT since 2015 365 matches tracked 94 matches in 30 days
ELO ▲ 365
3,864
30-day peak: 3,878
Rank EU ▲ 162 places
#205
Ukraine #18 in Ukraine
30 days · prev. #367 · best #195
Last updated:
Next update possible in 36m 21s

How does baz play?

Rating 1.16 (from 307 matches) K/R 0.81 ADR 87.0 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 305 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 24%
Opening duels won 53%−1 pp · Ø 54% better than 35%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 61%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (54%).

Headshot rate 50%−4 pp · Ø 54% better than 29%
AWP share of kills 6%−7 pp · Ø 13% better than 44%
K/D 1.22+0.11 · Ø 1.11 better than 68%
Pistol kills per match 3.1 from the last 305
Knife kills 8 in 305 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (14.1%).

2K rounds 15.1%+1.0 pp · Ø 14.1% better than 60%
3K rounds 5.0%+0.4 pp · Ø 4.6% better than 58%
MVPs per match 2.6+0.1 · Ø 2.5 better than 46%
4Ks and aces 50x 4K, 5 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.34).

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 38%
Enemies flashed per round 0.21−0.13 · Ø 0.34 better than 11%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.05, Headshots +7 pp, ELO +265
= Stayed the same
K/R at 0.81, ADR at 87.8, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months unchanged at 0.81. Slightly above the average (0.78).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −375 ELO
56 matches · 45% win rate
On Anubis −54 ELO
42 matches · 55% win rate
Between 0:00 and 6:00 −99 ELO, win rate 51%
On Fridays −272 ELO, win rate 49%

baz loses the most ELO on Dust 2: −375 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.46 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
58% right on the average
0.85 better than 71%
90.7 better than 71%
1.21 better than 74%
56% of 472 duels better than 54%
49% of 94 situations better than 78%
Dust 256
45% better than 12%
0.72 better than 15%
78.8 better than 17%
1.07 better than 28%
52% of 214 duels better than 32%
51% of 37 situations better than 80%
Ancient53
60% better than 52%
0.79 better than 45%
85.4 better than 49%
1.11 better than 45%
48% of 275 duels better than 12%
29% of 31 situations better than 21%
Anubis42
55% better than 37%
0.80 right on the average
87.8 better than 59%
1.16 better than 58%
56% of 217 duels better than 59%
67% of 15 situations better than 95%
Nuke11
91% -
0.87 -
91.8 -
1.28-
53% of 49 duels -
0% of 2 situations -
Cache10
50% -
0.72 -
77.3 -
1.07-
42% of 53 duels -
43% of 7 situations -
Inferno8
63% -
0.96 -
96.1 -
1.42-
62% of 29 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baz plays

Across 365 matches baz averages K/R 0.81 and ADR 87.0; the rating across the 307 rated matches is 1.16. Most room to improve: Rounds with first kill at 10%, better than only 24% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Nuke with a 91% win rate in 11 matches. In 166 of 305 matches the rating was 1.10 or higher (54%), in 74 it was below 0.90. In 228 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. baz loses the most ELO on Dust 2 (−375 ELO, win rate 45%). Things go best on Mirage (+346 ELO, win rate 58%). From match no. 5 of the day on, things go best: 63% win rate, +293 ELO. Improved over the last three months: Rating +0.05, Headshots +7 pp, ELO +265. Unchanged in recent months: K/R at 0.81, ADR at 87.8, Win rate at 56%. Last 30 days: 94 matches, win rate 57%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.