bayklox

Russia
On FACEIT since 2021 49 matches tracked 29 matches in 30 days
ELO ▲ 45
2,577
30-day peak: 2,577
Rank EU
#40,425
Russia #11,517 in Russia
Last updated:

How does bayklox play?

Rating 1.19 K/R 0.84 ADR 89.2 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 49 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 43%+22 pp · Ø 21% better than 99%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 7%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 10x 4K, 2 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 41%, Win rate at 55%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −8.3

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +1 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
60% better than 76%
0.86 better than 89%
90.6 better than 86%
1.27 better than 95%
53% of 70 duels better than 55%
31% of 16 situations better than 30%
Mirage12
50% -
0.85 -
90.7 -
1.21-
60% of 50 duels -
33% of 12 situations -
Ancient7
43% -
0.78 -
79.1 -
1.07-
38% of 26 duels -
50% of 4 situations -
Anubis7
29% -
0.71 -
85.1 -
0.98-
46% of 39 duels -
17% of 6 situations -
Nuke3
100% -
1.04 -
103.8 -
1.52-
75% of 20 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bayklox plays

Across 49 matches bayklox averages K/R 0.84, ADR 89.2 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 26 of 49 matches the rating was 1.10 or higher (53%), in 15 it was below 0.90. In 29 matches with detailed stats: 10 4Ks and 2 aces. Got weaker: K/R −0.07, Rating −0.08, ADR −8.3. Unchanged in recent months: Headshots at 41%, Win rate at 55%. Last 30 days: 29 matches, win rate 55%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.