baya_peak

Kyrgyzstan
101 matches tracked 10 matches in 30 days
Last updated:

How does baya_peak play?

Rating 0.95 K/R 0.70 ADR 73.4 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 0.93−0.05 · Ø 0.98 better than 28%
Pistol kills per match 2.8
Knife kills 8 in 101 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 53%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 7x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.26).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 20%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +9 pp, ELO +85
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 73.7
▼ Got worse
Win rate −7 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.71).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
22 matches · 50% win rate
On Mirage −21 ELO
20 matches · 60% win rate
Between 0:00 and 6:00 −51 ELO, win rate 43%
On Fridays −23 ELO, win rate 44%

baya_peak loses the most ELO on Ancient: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
36% better than 8%
0.73 better than 57%
74.6 better than 25%
0.99 better than 48%
50% of 121 duels right on the average
33% of 18 situations better than 37%
Ancient22
50% right on the average
0.73 better than 54%
76.5 better than 28%
1.00 better than 55%
56% of 81 duels better than 81%
38% of 13 situations right on the average
Mirage20
60% better than 83%
0.67 better than 29%
72.2 better than 17%
0.92 better than 23%
47% of 100 duels better than 35%
22% of 9 situations better than 13%
Nuke12
58% -
0.68 -
75.7 -
0.91-
46% of 70 duels -
38% of 8 situations -
Anubis11
36% -
0.64 -
67.3 -
0.87-
48% of 60 duels -
50% of 10 situations -
Inferno8
63% -
0.60 -
63.5 -
0.89-
46% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baya_peak plays

Across 101 matches baya_peak averages K/R 0.70, ADR 73.4 and a rating of 0.95. Biggest strength: Utility hit rate at 39%, better than 77% of level 7 players. Most room to improve: Damage per round (ADR) at 73.4, better than only 15% of level 7 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 31 of 101 matches the rating was 1.10 or higher (31%), in 45 it was below 0.90. In 46 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. baya_peak loses the most ELO on Ancient (−23 ELO, win rate 50%). Things go best from match 5 of the day (−23 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, −23 ELO. Improved over the last three months: Headshots +9 pp, ELO +85. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 73.7. Last 30 days: 10 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.