baton_trahat
How does baton_trahat play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness28% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.03).
Impact
Weakness1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
Weakness25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 0.92 (at the start 0.98). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 82.9. Last 3 months: 75.5 (at the start 78.2). Clearly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 51% (at the start 45%). Just above the average (50%).
Matches won (win rate)
Best month: September 2026 with 71%. Last 3 months: 53% (at the start 48%). Clearly above the average (50%).
Best month: October 2026 with 2,447. Last 3 months: 2,237 (at the start 2,025).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
baton_trahat loses the most ELO in match 1 of the day: −74 ELO, 30% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Ancient
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.99 · Mirage
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How baton_trahat plays
Across 180 matches baton_trahat averages K/R 0.68, ADR 76.0 and a rating of 0.93. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 48 of 180 matches the rating was 1.10 or higher (27%), in 83 it was below 0.90. In 139 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. baton_trahat loses the most ELO in match 1 of the day (−74 ELO, win rate 30%). Things go best in match 2 of the day (+50 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +50 ELO. Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +212. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 75.5. Last 30 days: 75 matches, win rate 51%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.