basekebob

Kazakhstan
On FACEIT since 2015 109 matches tracked 38 matches in 30 days
Last updated:

How does basekebob play?

Rating 0.98 (from 59 matches) K/R 0.67 ADR 68.4 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (50%).

Headshot rate 68%+18 pp · Ø 50% better than 99%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 10%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 3x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +86
= Stayed the same
ADR at 66.2, Headshots at 68%, Win rate at 55%
▼ Got worse
K/R −0.05, Rating −0.14

Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.63 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −33 ELO
25 matches · 44% win rate
In match 1 of the day +25 ELO
25 matches · 48% win rate
On Saturdays +24 ELO, win rate 46%

basekebob loses the most ELO from match 5 of the day: −33 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Dust 2
  2. Most kills in a match: 26 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
56% better than 66%
0.72 better than 38%
75.7 better than 23%
1.06 better than 56%
42% of 73 duels better than 9%
18% of 11 situations better than 8%
Mirage28
50% better than 42%
0.65 better than 12%
66.4 better than 2%
0.99 better than 34%
50% of 46 duels better than 42%
35% of 17 situations better than 41%
Anubis20
55% better than 57%
0.65 better than 11%
65.1 better than 1%
0.82-
46% of 24 duels better than 22%
38% of 8 situations right on the average
Inferno16
69% better than 88%
0.61 better than 3%
63.6 better than 1%
1.01-
37% of 30 duels better than 1%
100% of 1 situations better than 99%
Ancient4
50% -
0.52 -
57.2 -
0.75-
38% of 13 duels -
33% of 3 situations -
Cache3
100% -
0.86 -
73.6 -
1.15-
67% of 6 duels -
0% of 2 situations -
Nuke3
33% -
0.72 -
69.3 -
0.95-
38% of 13 duels -
50% of 6 situations -
Overpass3
33% -
0.57 -
63.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How basekebob plays

Across 109 matches basekebob averages K/R 0.67 and ADR 68.4; the rating across the 59 rated matches is 0.98. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 68.4, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 68% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 20 of 59 matches the rating was 1.10 or higher (34%), in 21 it was below 0.90. In 38 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. basekebob loses the most ELO from match 5 of the day (−33 ELO, win rate 44%). Things go best on Mirage (+49 ELO, win rate 50%). Match no. 2 of the day goes best: 71% win rate, +25 ELO. Improved over the last three months: ELO +86. Got weaker: K/R −0.05, Rating −0.14. Unchanged in recent months: ADR at 66.2, Headshots at 68%, Win rate at 55%. Last 30 days: 38 matches, win rate 55%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.