basedjo

Ukraine
On FACEIT since 2015 142 matches tracked
Last updated:

How does basedjo play?

Rating 1.04 (from 121 matches) K/R 0.73 ADR 76.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.7
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 15x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.73, ADR at 76.3, Headshots at 44%, Win rate at 48%
▼ Got worse
ELO −71

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
39 matches · 46% win rate
Between 18:00 and 24:00 −45 ELO, win rate 44%
On Fridays ±0 ELO, win rate 39%

basedjo loses the most ELO on Dust 2: −1 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Inferno
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
46% better than 30%
0.71 better than 36%
73.7 better than 15%
1.02 better than 46%
59% of 94 duels better than 86%
24% of 21 situations better than 15%
Ancient30
47% better than 33%
0.70 better than 29%
77.5 better than 29%
1.02 better than 46%
49% of 79 duels better than 37%
30% of 20 situations better than 31%
Inferno20
45% better than 24%
0.84 better than 84%
83.2 better than 58%
1.15 better than 76%
58% of 43 duels better than 72%
25% of 8 situations better than 19%
Mirage17
35% better than 6%
0.71 better than 36%
73.4 better than 16%
0.99-
50% of 26 duels better than 43%
30% of 10 situations better than 26%
Nuke15
53% better than 41%
0.70 better than 26%
70.7 better than 8%
0.99-
58% of 26 duels better than 76%
56% of 9 situations better than 84%
Cache11
64% -
0.76 -
76.4 -
1.07-
40% of 20 duels -
22% of 9 situations -
Anubis10
70% -
0.71 -
79.7 -
1.09-
44% of 27 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How basedjo plays

Across 142 matches basedjo averages K/R 0.73 and ADR 76.1; the rating across the 121 rated matches is 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 44% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 54 of 121 matches the rating was 1.10 or higher (45%), in 41 it was below 0.90. In 81 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. basedjo loses the most ELO on Dust 2 (−1 ELO, win rate 46%). Things go best on Ancient (+26 ELO, win rate 47%). Match no. 3 of the day goes best: 63% win rate, −25 ELO. Improved over the last three months: Rating +0.05. Got weaker: ELO −71. Unchanged in recent months: K/R at 0.73, ADR at 76.3, Headshots at 44%, Win rate at 48%. Last 30 days: 4 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.