baseX

Turkey
169 matches tracked 47 matches in 30 days
Last updated:

How does baseX play?

Rating 1.12 K/R 0.79 ADR 87.3 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 169 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 8 average.
Damage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (0.99).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 1.16+0.17 · Ø 0.99 better than 93%
Pistol kills per match 2.4
Knife kills 1 in 169 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 87%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 18x 4K, 2 aces in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.59+0.32 · Ø 0.27 better than 97%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +505
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.11, Rating −0.13, ADR −9.8, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.77 (at the start 0.88). Clearly above the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +62 ELO
24 matches · 42% win rate

baseX loses the most ELO in match 4 of the day: +62 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.01 · Inferno
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
46% better than 32%
0.79 better than 79%
84.9 better than 75%
1.14 better than 86%
62% of 229 duels better than 96%
43% of 56 situations better than 61%
Mirage35
60% better than 81%
0.79 better than 79%
87.3 better than 84%
1.10 better than 79%
59% of 139 duels better than 90%
39% of 18 situations better than 52%
Inferno30
47% better than 34%
0.82 better than 89%
93.9 better than 96%
1.18 better than 91%
62% of 109 duels better than 93%
31% of 26 situations better than 33%
Anubis20
50% right on the average
0.77 better than 74%
90.0 better than 91%
1.06 better than 73%
50% of 68 duels right on the average
33% of 15 situations better than 40%
Cache8
38% -
0.73 -
79.0 -
1.00-
63% of 32 duels -
0% of 2 situations -
Ancient6
67% -
0.76 -
93.9 -
1.06-
60% of 20 duels -
17% of 6 situations -
Nuke4
50% -
0.70 -
68.8 -
0.96-
43% of 7 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baseX plays

Across 169 matches baseX averages K/R 0.79, ADR 87.3 and a rating of 1.12. Biggest strength: Opening duels won at 60%, better than 98% of level 8 players. Averages 17.2 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 35 matches. In 85 of 169 matches the rating was 1.10 or higher (50%), in 43 it was below 0.90. In 148 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.23. baseX loses the most ELO in match 4 of the day (+62 ELO, win rate 42%). Things go best on Dust 2 (+72 ELO, win rate 46%). Improved over the last three months: ELO +505. Got weaker: K/R −0.11, Rating −0.13, ADR −9.8, Win rate −8 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 47 matches, win rate 47%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.