bas_h_wolf

Russia
92 matches tracked 21 matches in 30 days
Last updated:

How does bas_h_wolf play?

Rating 1.00 K/R 0.71 ADR 78.6 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 19%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 44%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.99−0.04 · Ø 1.03 better than 53%
Pistol kills per match 2.2
Knife kills 3 in 92 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 29%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 80%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 3 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.9, Headshots +8 pp, Win rate +7 pp
= Stayed the same
ELO at 1,402
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +20 ELO
20 matches · 35% win rate
Between 0:00 and 6:00 +50 ELO, win rate 42%
On Fridays +26 ELO, win rate 42%

bas_h_wolf loses the most ELO in match 1 of the day: +20 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.91 · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% right on the average
0.69 better than 34%
73.6 better than 20%
0.99 better than 47%
46% of 135 duels better than 28%
42% of 36 situations better than 62%
Dust 224
50% better than 45%
0.66 better than 21%
77.8 better than 42%
0.92 better than 22%
46% of 151 duels better than 26%
22% of 23 situations better than 13%
Anubis16
44% better than 29%
0.79 better than 84%
87.3 better than 88%
1.06 better than 77%
50% of 84 duels right on the average
67% of 6 situations better than 97%
Ancient10
60% -
0.86 -
88.2 -
1.25-
53% of 57 duels -
0% of 6 situations -
Nuke7
71% -
0.66 -
73.5 -
0.88-
48% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bas_h_wolf plays

Across 92 matches bas_h_wolf averages K/R 0.71, ADR 78.6 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 7 players. Averages 16.6 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 33 of 92 matches the rating was 1.10 or higher (36%), in 39 it was below 0.90. In 71 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. bas_h_wolf loses the most ELO in match 1 of the day (+20 ELO, win rate 35%). Things go best on Mirage (+52 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.9, Headshots +8 pp, Win rate +7 pp. Unchanged in recent months: ELO at 1,402. Last 30 days: 21 matches, win rate 71%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.