bart92x

Poland
196 matches tracked 33 matches in 30 days
Last updated:

How does bart92x play?

Rating 0.99 (from 153 matches) K/R 0.70 ADR 79.0 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.6
Knife kills 7 in 196 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 19x 4K, 0 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 85%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.70, ADR at 79.3, ELO at 1,708
▼ Got worse
Rating −0.06, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.70. Just below the average (0.71).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −66 ELO
40 matches · 43% win rate
In match 3 of the day −56 ELO
29 matches · 41% win rate
On Fridays ±0 ELO, win rate 38%

bart92x loses the most ELO on Anubis: −66 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 1.87 · Anubis
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
62% better than 83%
0.73 better than 55%
82.1 better than 62%
1.02 better than 60%
48% of 149 duels better than 34%
56% of 27 situations better than 87%
Anubis40
43% better than 25%
0.74 better than 61%
82.4 better than 66%
1.03 better than 62%
50% of 171 duels right on the average
53% of 19 situations better than 83%
Mirage33
45% better than 31%
0.66 better than 19%
75.1 better than 26%
0.95 better than 30%
47% of 114 duels better than 31%
21% of 14 situations better than 9%
Dust 230
37% better than 11%
0.62 better than 7%
72.3 better than 15%
0.93 better than 22%
41% of 90 duels better than 8%
35% of 17 situations better than 43%
Nuke21
43% better than 17%
0.70 better than 28%
79.4 better than 39%
0.96-
43% of 46 duels better than 12%
50% of 6 situations better than 73%
Inferno17
59% better than 71%
0.68 better than 35%
78.4 better than 47%
0.96 better than 35%
51% of 59 duels right on the average
62% of 13 situations better than 91%
Cache12
42% -
0.79 -
84.7 -
1.12-
50% of 38 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bart92x plays

Across 196 matches bart92x averages K/R 0.70 and ADR 79.0; the rating across the 153 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 15.5 kills per match with 41% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 49 of 153 matches the rating was 1.10 or higher (32%), in 64 it was below 0.90. In 116 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. bart92x loses the most ELO on Anubis (−66 ELO, win rate 43%). Things go best on Ancient (+34 ELO, win rate 62%). Match no. 4 of the day goes best: 55% win rate, +29 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.06, Headshots −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.3, ELO at 1,708. Last 30 days: 33 matches, win rate 45%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.