barneo

Russia
94 matches tracked 25 matches in 30 days
Last updated:

How does barneo play?

Rating 0.91 K/R 0.69 ADR 79.9 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 94 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 77%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 49%+1 pp · Ø 48% better than 62%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 0.89−0.13 · Ø 1.02 better than 10%
Pistol kills per match 2.4
Knife kills 1 in 94 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 48%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 14x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 66%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 24%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 8 average
Whether barneo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.66
JulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 +56 ELO, win rate 46%

barneo loses the most ELO on Dust 2: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.92 · Inferno

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
40% better than 15%
0.68 better than 25%
81.4 better than 58%
0.88 better than 9%
49% of 130 duels better than 42%
33% of 12 situations better than 37%
Ancient19
58% better than 71%
0.74 better than 57%
82.4 better than 62%
0.96 better than 31%
50% of 124 duels better than 45%
42% of 12 situations better than 64%
Anubis17
76% better than 99%
0.65 better than 12%
72.6 better than 11%
0.86 better than 4%
41% of 82 duels better than 7%
38% of 8 situations right on the average
Mirage14
43% -
0.67 -
79.8 -
0.90-
58% of 83 duels -
50% of 12 situations -
Inferno12
58% -
0.74 -
84.2 -
0.96-
52% of 50 duels -
33% of 3 situations -
Nuke3
33% -
0.64 -
71.1 -
0.84-
38% of 21 duels -
33% of 3 situations -
Vertigo3
100% -
0.68 -
79.2 -
0.91-
48% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How barneo plays

Across 94 matches barneo averages K/R 0.69, ADR 79.9 and a rating of 0.91. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 4% of level 8 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Anubis with a 76% win rate in 17 matches. In 22 of 94 matches the rating was 1.10 or higher (23%), in 47 it was below 0.90. In 87 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. barneo loses the most ELO on Dust 2 (−25 ELO, win rate 40%). Things go best in match 2 of the day (+56 ELO, win rate 61%). Match no. 1 of the day goes best: 63% win rate, +25 ELO. Last 30 days: 25 matches, win rate 60%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.