bark_dog
How does bark_dog play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Weakness0.90 K/D and so clearly below the average (1.00).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Average52% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.66 (at the start 0.57). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 0.92 (at the start 0.89). Clearly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 77.4. Last 3 months: 72.4 (at the start 63.8). Clearly below the average (79.6).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 42% (at the start 43%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 49% (at the start 44%). Right on the average (49%).
Best month: July 2026 with 2,129. Last 3 months: 1,871 (at the start 2,069).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 145 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.38 · Anubis
- Longest win streak: 9 wins in a row · Anubis
- Most kills in a match: 29 · Anubis
Maps in detail
from the last 145 matchesCompared with players on the same level who have at least 15 matches on the map.
How bark_dog plays
Across 145 matches bark_dog averages K/R 0.63 and ADR 69.8; the rating across the 123 rated matches is 0.92. Biggest strength: Utility hit rate at 52%, better than 99% of level 9 players. Most room to improve: Damage per round (ADR) at 69.8, better than only 5% of level 9 players. Averages 14.1 kills per match with 42% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 32 of 123 matches the rating was 1.10 or higher (26%), in 61 it was below 0.90. In 100 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Things go best on Ancient (+117 ELO, win rate 49%). Improved over the last three months: K/R +0.09, ADR +8.6, Win rate +5 pp. Got weaker: ELO −198. Unchanged in recent months: Rating at 0.92, Headshots at 42%. Last 30 days: 15 matches, win rate 60%, net ELO +149.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.