barista333

Russia
On FACEIT since 2020 240 matches tracked 143 matches in 30 days
ELO ▲ 239
2,770
30-day peak: 3,245
Rank EU ▼ 14,927 places
#19,754
Russia #5,535 in Russia
30 days · prev. #4,827 · best #4,827
Last updated:

How does barista333 play?

Rating 1.02 K/R 0.71 ADR 74.9 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 240 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 32%+20 pp · Ø 12% better than 96%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 4.3
Knife kills 2 in 240 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 11%
3K rounds 3.5%−0.8 pp · Ø 4.3% better than 18%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 19x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +648
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.12, ADR −6.9

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.67 (at the start 0.78). Clearly below the average (0.75).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
57 matches · 54% win rate
On Mirage −30 ELO
76 matches · 55% win rate
On Fridays −120 ELO, win rate 41%

barista333 loses the most ELO on Dust 2: −120 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 57 · Dust 2
  3. Highest rating in a match: 2.86 · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
55% better than 57%
0.69 better than 20%
72.1 better than 9%
1.00 better than 31%
56% of 365 duels better than 73%
42% of 48 situations better than 61%
Dust 257
54% right on the average
0.71 better than 29%
75.2 better than 18%
1.03 better than 39%
55% of 328 duels better than 66%
44% of 39 situations better than 66%
Anubis47
53% better than 47%
0.77 better than 59%
80.9 better than 45%
1.08 better than 58%
55% of 288 duels better than 65%
21% of 33 situations better than 13%
Ancient37
46% better than 24%
0.69 better than 19%
75.4 better than 17%
0.97 better than 22%
50% of 187 duels better than 37%
27% of 22 situations better than 22%
Nuke18
56% right on the average
0.68 better than 13%
71.1 better than 6%
1.01 better than 29%
57% of 72 duels better than 72%
44% of 9 situations better than 61%
Overpass4
75% -
0.81 -
70.7 -
1.09-
72% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How barista333 plays

Across 240 matches barista333 averages K/R 0.71, ADR 74.9 and a rating of 1.02. Most room to improve: Damage per round (ADR) at 74.9, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 93 of 240 matches the rating was 1.10 or higher (39%), in 94 it was below 0.90. In 146 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. barista333 loses the most ELO on Dust 2 (−120 ELO, win rate 54%). Things go best on Ancient (+30 ELO, win rate 46%). Match no. 4 of the day goes best: 60% win rate, −60 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +648. Got weaker: K/R −0.11, Rating −0.12, ADR −6.9. Last 30 days: 143 matches, win rate 55%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.