barfak11

Russia
81 matches tracked
Last updated:

How does barfak11 play?

Rating 0.82 (from 20 matches) K/R 0.67 ADR 74.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 6
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 5% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 40%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 78%
Opening duels won 48%−2 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 14%−8 pp better than 13%
Clutch kills per match 1.4−0.3 better than 31%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−10 pp better than 6%
AWP share of kills 35%+24 pp better than 98%
K/D 0.91−0.07 better than 24%
Pistol kills per match 3.2
Knife kills 9 in 81 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 12.0%−0.9 pp better than 28%
Rounds with 3K 4.6%+0.8 pp better than 83%
MVPs per match 2.6+0.4 better than 91%
4Ks and aces 4x 4K, 2 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 4.7+0.6 better than 68%
Enemies flashed per round 0.14−0.12 better than 19%
Rounds with a death 74%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 81 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day +29 ELO
40 matches · 50% wins

barfak11 loses the most ELO from match 5 of the day: +29 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.42 · Inferno
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
61% better than 85%
0.70 better than 43%
77.0 better than 39%
0.85-
46% of 160 duels better than 25%
37% of 19 situations level
Mirage22
50% level
0.66 better than 25%
72.6 better than 21%
0.72-
44% of 140 duels better than 19%
78% of 18 situations better than 99%
Anubis12
50% -
0.64 -
72.4 -
0.84-
52% of 71 duels -
33% of 9 situations -
Nuke8
75% -
0.68 -
77.8 -
0.82-
53% of 43 duels -
33% of 3 situations -
Inferno6
67% -
0.64 -
74.2 -
1.04-
48% of 29 duels -
0% of 2 situations -
Ancient4
25% -
0.61 -
70.0 -
0.69-
48% of 23 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How barfak11 plays

Across 81 matches barfak11 averages K/R 0.67 and ADR 74.6; the rating across the 20 rated matches is 0.82. Biggest strength: Clutch 1v1 won at 50%. That is better than 94% of players on level 6. Most room to improve: Rating at 0.82. That is better than only 2% of players on level 6. On average 15.6 kills per match, 35% of them headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 3 of 20 matches the rating was 1.10 or higher (15%), in 12 it was below 0.90. In 69 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: September 2026 at 0.82. barfak11 loses the most ELO from match 5 of the day (+29 ELO, win rate 50%). Things go best on Mirage (+5 ELO, win rate 50%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.