bardhih-

South Korea
On FACEIT since 2022 169 matches tracked 50 matches in 30 days
ELO ▼ 166
2,131
30-day peak: 2,297
Rank EU
#165,635
South Korea #2,214 in South Korea
Last updated:
Next update possible in 1h 38m

How does bardhih- play?

Rating 1.08 (from 119 matches) K/R 0.79 ADR 83.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

17% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 17%−22 pp · Ø 39% better than 1%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 4.4
Knife kills 28 in 169 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 26x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.10, ELO +60
= Stayed the same
K/R at 0.80, ADR at 84.6
▼ Got worse
Headshots −2 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
44 matches · 48% win rate
In match 4 of the day −70 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 −151 ELO, win rate 40%
On Saturdays −1 ELO, win rate 32%

bardhih- loses the most ELO on Dust 2: −91 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 37%
0.77 better than 67%
82.6 better than 62%
1.04 better than 52%
56% of 194 duels better than 75%
7% of 15 situations better than 2%
Mirage43
58% better than 76%
0.79 better than 74%
82.3 better than 59%
1.01 better than 45%
52% of 109 duels better than 56%
31% of 13 situations better than 29%
Ancient28
36% better than 8%
0.76 better than 58%
82.5 better than 58%
1.08 better than 68%
50% of 103 duels better than 42%
18% of 11 situations better than 10%
Anubis19
42% better than 21%
0.86 better than 93%
86.7 better than 80%
1.21 better than 92%
60% of 94 duels better than 90%
38% of 8 situations right on the average
Inferno12
25% -
0.83 -
86.9 -
1.09-
50% of 60 duels -
33% of 3 situations -
Cache11
55% -
0.84 -
86.0 -
1.19-
45% of 44 duels -
0% of 5 situations -
Nuke8
63% -
0.71 -
80.9 -
0.96-
59% of 32 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bardhih- plays

Across 169 matches bardhih- averages K/R 0.79 and ADR 83.6; the rating across the 119 rated matches is 1.08. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 58% headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 50 of 119 matches the rating was 1.10 or higher (42%), in 43 it was below 0.90. In 101 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. bardhih- loses the most ELO on Dust 2 (−91 ELO, win rate 48%). Things go best on Mirage (+59 ELO, win rate 58%). From match no. 5 of the day on, things go best: 52% win rate, +13 ELO. Improved over the last three months: Rating +0.10, ELO +60. Got weaker: Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.80, ADR at 84.6. Last 30 days: 50 matches, win rate 38%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.