barbaricj

Turkey
On FACEIT since 2019 138 matches tracked 10 matches in 30 days
Last updated:

How does barbaricj play?

Rating 0.98 K/R 0.69 ADR 75.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.6
Knife kills 4 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 11%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 20x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether barbaricj is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −38 ELO
20 matches · 40% win rate
From match 5 of the day −11 ELO
49 matches · 43% win rate
Between 6:00 and 12:00 +19 ELO, win rate 36%
On Fridays ±0 ELO, win rate 42%

barbaricj loses the most ELO in match 3 of the day: −38 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.89 · Anubis

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 72%
0.69 better than 33%
77.8 better than 42%
0.98 better than 40%
51% of 252 duels right on the average
31% of 29 situations better than 31%
Dust 233
58% better than 77%
0.70 better than 38%
75.5 better than 28%
0.98 better than 40%
42% of 153 duels better than 10%
31% of 16 situations better than 33%
Ancient15
40% better than 20%
0.70 better than 37%
74.1 better than 19%
1.04 better than 66%
44% of 73 duels better than 18%
25% of 4 situations better than 21%
Anubis13
46% -
0.75 -
81.4 -
1.08-
55% of 49 duels -
33% of 6 situations -
Inferno12
33% -
0.57 -
66.9 -
0.81-
40% of 40 duels -
50% of 6 situations -
Cache9
33% -
0.68 -
75.4 -
0.93-
45% of 38 duels -
40% of 5 situations -
Nuke4
75% -
0.63 -
69.9 -
0.94-
53% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How barbaricj plays

Across 138 matches barbaricj averages K/R 0.69, ADR 75.8 and a rating of 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 58% win rate in 33 matches. In 48 of 138 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 138 matches with detailed stats: 20 4Ks and 3 aces. barbaricj loses the most ELO in match 3 of the day (−38 ELO, win rate 40%). Things go best on Dust 2 (+25 ELO, win rate 58%). Match no. 2 of the day goes best: 68% win rate, +3 ELO. Last 30 days: 10 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.