baratrum1-

Norway
On FACEIT since 2021 391 matches tracked 164 matches in 30 days
ELO ▼ 130
3,282
30-day peak: 3,754
Rank EU ▼ 748 places
#2,442 #17 in NO
30 days · before #1,694 · best #1,516
Last updated:

How does baratrum1- play?

Rating 1.06 (from 316 matches) K/R 0.72 ADR 76.4 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 316 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 14%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 20%+9 pp better than 84%
K/D 1.12+0.08 better than 77%
Pistol kills per match 2.9
Knife kills 17 in 391 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.3 pp better than 38%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 32x 4K, 4 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.43+0.13 better than 84%
Rounds with a death 64%−7 pp better than 98%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.73, ADR at 76.7, Win rate at 50%
▼ Got worse
ELO −387

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.70).

Patterns

From the last 391 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −550 ELO
109 matches · 40% wins
On Dust 2 −478 ELO
105 matches · 54% wins
On Fridays −107 ELO, win rate 41%

baratrum1- loses the most ELO from match 5 of the day: −550 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
53% better than 54%
0.73 better than 42%
76.8 better than 27%
1.05 better than 55%
52% of 599 duels level
40% of 95 situations better than 55%
Dust 2105
54% better than 57%
0.74 level
78.2 better than 34%
1.09 better than 66%
58% of 394 duels better than 84%
33% of 58 situations better than 36%
Anubis65
43% better than 19%
0.67 better than 15%
71.4 better than 7%
1.02 better than 42%
47% of 195 duels better than 22%
56% of 50 situations better than 88%
Nuke48
48% better than 23%
0.72 better than 36%
75.4 better than 23%
1.12 better than 75%
51% of 204 duels better than 44%
41% of 34 situations better than 57%
Inferno20
40% better than 14%
0.69 better than 21%
82.7 better than 52%
1.07-
64% of 61 duels better than 91%
50% of 12 situations better than 75%
Ancient3
33% -
0.79 -
80.9 -
1.11-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baratrum1- plays

Across 391 matches baratrum1- averages K/R 0.72 and ADR 76.4; the rating across the 316 rated matches is 1.06. Biggest strength: Rounds with a death at only 64%, where lower is better. That is better than 98% of players on level 10. On average 15.8 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 54% win rate in 105 matches. In 141 of 316 matches the rating was 1.10 or higher (45%), in 105 it was below 0.90. In 316 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. baratrum1- loses the most ELO from match 5 of the day (−550 ELO, win rate 40%). Things go best in match 3 of the day (+176 ELO, win rate 62%). Improved over the last three months: Headshots +6 pp. Got weaker: ELO −387. Unchanged in recent months: K/R at 0.73, ADR at 76.7, Win rate at 50%. Last 30 days: 164 matches, win rate 49%, ELO balance −376.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.