baohannguyen

Vietnam
On FACEIT since 2024 247 matches tracked 92 matches in 30 days
ELO ▲ 60
2,010
30-day peak: 2,040
Rank SEA ▲ 468 places
#6,451
Vietnam #472 in Vietnam
30 days · prev. #6,919 · best #4,473
Last updated:
Next update possible in 1h 13m

How does baohannguyen play?

Rating 1.00 (from 206 matches) K/R 0.71 ADR 76.7 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.7
Knife kills 5 in 247 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 37x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.13, ADR +5.0, ELO +66
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
51 matches · 49% win rate
On Anubis −10 ELO
42 matches · 43% win rate
Between 12:00 and 18:00 −42 ELO, win rate 45%
On Sundays +43 ELO, win rate 43%

baohannguyen loses the most ELO on Ancient: −49 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.05 · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
46% better than 30%
0.71 better than 37%
77.3 better than 34%
1.01 better than 46%
50% of 279 duels better than 45%
26% of 34 situations better than 19%
Ancient51
49% better than 42%
0.69 better than 24%
74.9 better than 17%
0.99 better than 35%
53% of 171 duels better than 60%
25% of 24 situations better than 18%
Inferno45
64% better than 87%
0.73 right on the average
78.8 better than 41%
1.06 better than 61%
50% of 151 duels better than 39%
29% of 17 situations better than 28%
Anubis42
43% better than 21%
0.71 better than 35%
78.1 better than 34%
0.99 better than 35%
48% of 143 duels better than 30%
16% of 25 situations better than 7%
Dust 217
41% better than 16%
0.70 better than 31%
74.7 better than 19%
0.99 better than 35%
58% of 50 duels better than 84%
30% of 10 situations better than 30%
Cache6
67% -
0.55 -
66.4 -
0.79-
50% of 22 duels -
100% of 2 situations -
Nuke6
67% -
0.73 -
77.2 -
1.02-
67% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baohannguyen plays

Across 247 matches baohannguyen averages K/R 0.71 and ADR 76.7; the rating across the 206 rated matches is 1.00. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Inferno with a 64% win rate in 45 matches. In 75 of 206 matches the rating was 1.10 or higher (36%), in 84 it was below 0.90. In 160 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.23. baohannguyen loses the most ELO on Ancient (−49 ELO, win rate 49%). Things go best in match 3 of the day (+44 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +44 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, ADR +5.0, ELO +66. Got weaker: Headshots −4 pp, Win rate −7 pp. Last 30 days: 92 matches, win rate 49%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.