banjee-
Name history of banjee-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average41% of opening duels won and so well below the average (50%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.90 K/D and so slightly below the average (0.99).
Impact
WeaknessExactly 2 kills in 10.8% of rounds and so well below the average (13.1%).
Utility and deaths
Strength0.79 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.62 (at the start 0.73). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 0.90 (at the start 1.03). Clearly below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 92.1. Last 3 months: 75.5 (at the start 83.0). Slightly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months unchanged at 51%. Clearly above the average (47%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 47% (at the start 59%). Just below the average (48%).
Best month: August 2026 with 1,875. Last 3 months: 1,641 (at the start 1,474).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 213 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
banjee- loses the most ELO on Anubis: −97 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 35 · Cache
- Highest rating in a match: 2.10 · Cache
Maps in detail
from the last 213 matchesCompared with players on the same level who have at least 15 matches on the map.
How banjee- plays
Across 213 matches banjee- averages K/R 0.65, ADR 77.1 and a rating of 0.93. Biggest strength: Utility hit rate at 49%, better than 99% of level 8 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 8 players. Averages 14.3 kills per match with 51% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 58 of 213 matches the rating was 1.10 or higher (27%), in 103 it was below 0.90. In 153 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: July 2026 at 1.15. banjee- loses the most ELO on Anubis (−97 ELO, win rate 43%). Things go best on Inferno (+65 ELO, win rate 51%). Improved over the last three months: ELO +167. Got weaker: K/R −0.11, Rating −0.13, ADR −7.5, Win rate −12 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 46 matches, win rate 46%, net ELO −36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.