bang054

Vanuatu
On FACEIT since 2022 141 matches tracked 43 matches in 30 days
Last updated:

How does bang054 play?

Rating 1.11 K/R 0.81 ADR 88.9 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 141 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 3.0
Knife kills 5 in 141 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 88%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 20x 4K, 1 ace in 99 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +65
= Stayed the same
K/R at 0.80, ADR at 87.9, Win rate at 52%
▼ Got worse
Rating −0.10

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
26 matches · 46% win rate
On Dust 2 −20 ELO
30 matches · 47% win rate
Between 0:00 and 6:00 −33 ELO, win rate 47%

bang054 loses the most ELO in match 3 of the day: −30 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.62 · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
68% better than 95%
0.83 better than 86%
91.4 better than 91%
1.15 better than 84%
61% of 204 duels better than 92%
43% of 21 situations better than 66%
Dust 230
47% better than 33%
0.73 better than 46%
77.7 better than 33%
1.01 better than 42%
47% of 137 duels better than 29%
35% of 17 situations better than 42%
Cache19
47% -
0.85 -
91.6 -
1.21-
54% of 107 duels -
36% of 11 situations -
Ancient18
44% better than 24%
0.85 better than 91%
100.1 better than 99%
1.14 better than 85%
64% of 106 duels better than 97%
22% of 9 situations better than 17%
Nuke13
46% -
0.82 -
89.8 -
1.11-
44% of 77 duels -
17% of 6 situations -
Inferno11
45% -
0.81 -
94.3 -
1.17-
47% of 64 duels -
17% of 6 situations -
Anubis10
50% -
0.72 -
78.6 -
0.98-
47% of 47 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bang054 plays

Across 141 matches bang054 averages K/R 0.81, ADR 88.9 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 88.9, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 38 matches. In 70 of 141 matches the rating was 1.10 or higher (50%), in 40 it was below 0.90. In 99 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. bang054 loses the most ELO in match 3 of the day (−30 ELO, win rate 46%). Things go best on Mirage (+29 ELO, win rate 68%). From match no. 5 of the day on, things go best: 69% win rate, −63 ELO. Improved over the last three months: Headshots +6 pp, ELO +65. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.80, ADR at 87.9, Win rate at 52%. Last 30 days: 43 matches, win rate 47%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.