banderasboss

Congo - Brazzaville
On FACEIT since 2015 186 matches tracked 61 matches in 30 days
ELO ▼ 13
2,912
30-day peak: 3,006
Rank EU
#11,529
Congo - Brazzaville #2 in Congo - Brazzaville
Last updated:
Next update possible in 1h 34m

How does banderasboss play?

Rating 1.27 (from 136 matches) K/R 0.92 ADR 91.7 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 136 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.30+0.25 · Ø 1.05 better than 95%
Pistol kills per match 4.0
Knife kills 4 in 186 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.6%).

2K rounds 17.2%+3.6 pp · Ø 13.6% better than 98%
3K rounds 6.3%+2.0 pp · Ø 4.3% better than 96%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 36x 4K, 8 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +104
= Stayed the same
ADR at 90.9, Headshots at 57%
▼ Got worse
K/R −0.05, Rating −0.25

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: May 2026 with 0.95. Last 3 months: 0.91 (at the start 0.96). Well above the average (0.75).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
59 matches · 46% win rate
On Ancient −2 ELO
29 matches · 62% win rate
Between 12:00 and 18:00 −51 ELO, win rate 39%
On Fridays −78 ELO, win rate 40%

banderasboss loses the most ELO on Mirage: −129 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 20%
0.91 better than 95%
89.2 better than 82%
1.24 better than 92%
57% of 201 duels better than 78%
42% of 36 situations better than 61%
Dust 249
51% better than 40%
0.92 better than 96%
93.0 better than 91%
1.28 better than 94%
58% of 170 duels better than 80%
25% of 28 situations better than 16%
Ancient29
62% better than 77%
0.99 better than 99%
95.9 better than 95%
1.42 better than 99%
67% of 69 duels better than 99%
33% of 3 situations better than 37%
Cache17
59% better than 56%
0.90 better than 88%
92.6 better than 79%
1.22 better than 77%
54% of 61 duels right on the average
22% of 9 situations better than 16%
Anubis15
40% better than 11%
0.95 better than 98%
93.4 better than 93%
1.21-
45% of 31 duels better than 14%
50% of 4 situations better than 76%
Inferno10
80% -
0.91 -
88.5 -
1.21-
66% of 32 duels -
100% of 3 situations -
Nuke6
50% -
0.89 -
87.2 -
1.30-
56% of 18 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How banderasboss plays

Across 186 matches banderasboss averages K/R 0.92 and ADR 91.7; the rating across the 136 rated matches is 1.27. Biggest strength: Rating at 1.27, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 19.7 kills per match with 57% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 88 of 136 matches the rating was 1.10 or higher (65%), in 23 it was below 0.90. In 131 matches with detailed stats: 36 4Ks and 8 aces. Best month by rating: October 2026 at 1.30. banderasboss loses the most ELO on Mirage (−129 ELO, win rate 46%). Things go best on Dust 2 (+40 ELO, win rate 51%). Match no. 2 of the day goes best: 59% win rate, −4 ELO. Improved over the last three months: Win rate +3 pp, ELO +104. Got weaker: K/R −0.05, Rating −0.25. Unchanged in recent months: ADR at 90.9, Headshots at 57%. Last 30 days: 61 matches, win rate 48%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.