bandai

Ukraine
On FACEIT since 2022 313 matches tracked 59 matches in 30 days
ELO ▲ 93
3,200
30-day peak: 3,283
Rank EU ▲ 934 places
#3,699
Ukraine #241 in Ukraine
30 days · prev. #4,633 · best #3,699
Last updated:

How does bandai play?

Rating 1.09 K/R 0.77 ADR 82.4 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 313 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

44% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.0
Knife kills 7 in 313 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 22%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 64x 4K, 5 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +14 pp, ELO +683
= Stayed the same
K/R at 0.76, Rating at 1.09, ADR at 81.7
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
54 matches · 46% win rate
On Ancient −22 ELO
61 matches · 54% win rate
Between 18:00 and 24:00 −21 ELO, win rate 48%
On Wednesdays −25 ELO, win rate 45%

bandai loses the most ELO on Mirage: −117 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Longest win streak: 14 wins in a row · Anubis
  3. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis77
65% better than 81%
0.77 better than 58%
82.3 better than 54%
1.12 better than 68%
54% of 386 duels better than 59%
33% of 46 situations better than 36%
Dust 269
51% better than 35%
0.78 better than 60%
85.1 better than 65%
1.11 better than 61%
54% of 326 duels better than 58%
48% of 44 situations better than 73%
Ancient61
54% better than 44%
0.78 better than 61%
80.9 better than 42%
1.09 better than 60%
58% of 289 duels better than 79%
39% of 33 situations better than 51%
Mirage54
46% better than 16%
0.76 right on the average
82.9 better than 52%
1.05 better than 44%
52% of 264 duels better than 46%
32% of 25 situations better than 28%
Nuke21
57% better than 46%
0.84 better than 79%
86.8 better than 70%
1.17 better than 76%
54% of 100 duels better than 53%
33% of 18 situations better than 33%
Inferno14
50% -
0.74 -
81.0 -
1.01-
46% of 70 duels -
0% of 8 situations -
Cache11
27% -
0.71 -
79.3 -
1.04-
48% of 64 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bandai plays

Across 313 matches bandai averages K/R 0.77, ADR 82.4 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 57% headshots. The strongest map is Anubis with a 65% win rate in 77 matches. In 142 of 313 matches the rating was 1.10 or higher (45%), in 101 it was below 0.90. In 245 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: August 2026 at 1.19. bandai loses the most ELO on Mirage (−117 ELO, win rate 46%). Things go best on Anubis (+427 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +254 ELO. Improved over the last three months: Win rate +14 pp, ELO +683. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 81.7. Last 30 days: 59 matches, win rate 53%, net ELO +191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.