bambolbl4

Russia
101 matches tracked 40 matches in 30 days
Last updated:

How does bambolbl4 play?

Rating 0.94 K/R 0.69 ADR 77.4 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 25% very weak below 0.75 22%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 77%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 43%−4 pp · Ø 47% better than 34%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 55%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 16%
MVPs per match 2.5+0.2 · Ø 2.3 better than 84%
4Ks and aces 12x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
Whether bambolbl4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
32 matches · 47% win rate
In match 1 of the day −24 ELO
22 matches · 32% win rate
On Wednesdays −21 ELO, win rate 36%

bambolbl4 loses the most ELO on Mirage: −34 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.89 · Anubis

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 39%
0.64 better than 13%
74.9 better than 26%
0.86 better than 9%
51% of 125 duels better than 54%
41% of 17 situations better than 60%
Dust 225
48% better than 39%
0.70 better than 40%
77.6 better than 40%
0.96 better than 35%
53% of 90 duels better than 67%
38% of 13 situations better than 47%
Anubis24
58% better than 79%
0.74 better than 64%
80.8 better than 64%
1.03 better than 67%
48% of 88 duels better than 41%
47% of 17 situations better than 78%
Ancient8
13% -
0.77 -
85.7 -
1.02-
39% of 36 duels -
33% of 3 situations -
Nuke6
33% -
0.60 -
64.9 -
0.80-
53% of 17 duels -
67% of 3 situations -
Cache3
67% -
0.81 -
86.0 -
1.13-
78% of 9 duels -
67% of 3 situations -
Inferno3
33% -
0.60 -
66.2 -
0.84-
20% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bambolbl4 plays

Across 101 matches bambolbl4 averages K/R 0.69, ADR 77.4 and a rating of 0.94. Biggest strength: Utility hit rate at 44%, better than 95% of level 7 players. Most room to improve: 3K rounds at 3.0%, better than only 16% of level 7 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 26 of 101 matches the rating was 1.10 or higher (26%), in 47 it was below 0.90. In 101 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. bambolbl4 loses the most ELO on Mirage (−34 ELO, win rate 47%). Things go best from match 5 of the day (+10 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +10 ELO. Last 30 days: 40 matches, win rate 48%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.