bambik_12321
How does bambik_12321 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average54% headshots and so clearly above the average (51%).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 0.99 (at the start 0.95). Slightly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 76.3. Last 3 months: 75.7 (at the start 68.2). Slightly below the average (80.0).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months unchanged at 54%. Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 56% (at the start 57%). Well above the average (49%).
Best month: October 2026 with 2,459. Last 3 months: 2,385 (at the start 1,698).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 191 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bambik_12321 loses the most ELO on Dust 2: −75 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.58 · Mirage
- Most kills in a match: 33 · Mirage
Maps in detail
from the last 191 matchesCompared with players on the same level who have at least 15 matches on the map.
How bambik_12321 plays
Across 191 matches bambik_12321 averages K/R 0.69, ADR 74.8 and a rating of 0.99. Most room to improve: Damage per round (ADR) at 74.8, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 62 of 191 matches the rating was 1.10 or higher (32%), in 82 it was below 0.90. In 170 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. bambik_12321 loses the most ELO on Dust 2 (−75 ELO, win rate 58%). Things go best on Mirage (+53 ELO, win rate 52%). Match no. 3 of the day goes best: 75% win rate, −2 ELO. Improved over the last three months: ADR +7.5, ELO +687. Unchanged in recent months: K/R at 0.70, Rating at 0.99, Headshots at 54%, Win rate at 56%. Last 30 days: 70 matches, win rate 56%, net ELO −107.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.