bambik_12321

Japan
191 matches tracked 70 matches in 30 days
Last updated:

How does bambik_12321 play?

Rating 0.99 K/R 0.69 ADR 74.8 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 191 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.99−0.03 · Ø 1.02 better than 31%
Pistol kills per match 2.6
Zeus kills1 in 191 matches
Knife kills 2 in 191 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 9%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 26x 4K, 2 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 48%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +7.5, ELO +687
= Stayed the same
K/R at 0.70, Rating at 0.99, Headshots at 54%, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
38 matches · 58% win rate
In match 2 of the day −74 ELO
35 matches · 49% win rate
On Tuesdays −50 ELO, win rate 48%

bambik_12321 loses the most ELO on Dust 2: −75 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.58 · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% right on the average
0.70 better than 29%
74.9 better than 20%
0.99 better than 34%
51% of 203 duels better than 47%
54% of 24 situations better than 86%
Dust 238
58% better than 70%
0.71 better than 35%
76.4 better than 27%
1.03 better than 48%
40% of 144 duels better than 5%
36% of 22 situations better than 43%
Ancient35
46% better than 29%
0.63 better than 5%
71.1 better than 6%
0.88 better than 7%
41% of 141 duels better than 6%
30% of 37 situations better than 31%
Anubis23
61% better than 77%
0.67 better than 17%
73.7 better than 14%
0.94 better than 18%
46% of 89 duels better than 20%
35% of 17 situations better than 41%
Cache18
56% -
0.67 -
74.3 -
0.99-
52% of 63 duels -
37% of 19 situations -
Nuke16
63% better than 71%
0.75 better than 45%
80.1 better than 42%
1.11 better than 63%
52% of 42 duels right on the average
71% of 7 situations better than 96%
Inferno13
77% -
0.77 -
76.4 -
1.12-
48% of 67 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bambik_12321 plays

Across 191 matches bambik_12321 averages K/R 0.69, ADR 74.8 and a rating of 0.99. Most room to improve: Damage per round (ADR) at 74.8, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 62 of 191 matches the rating was 1.10 or higher (32%), in 82 it was below 0.90. In 170 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. bambik_12321 loses the most ELO on Dust 2 (−75 ELO, win rate 58%). Things go best on Mirage (+53 ELO, win rate 52%). Match no. 3 of the day goes best: 75% win rate, −2 ELO. Improved over the last three months: ADR +7.5, ELO +687. Unchanged in recent months: K/R at 0.70, Rating at 0.99, Headshots at 54%, Win rate at 56%. Last 30 days: 70 matches, win rate 56%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.