bambalbes

Belarus
155 matches tracked 32 matches in 30 days
Last updated:

How does bambalbes play?

Rating 1.05 K/R 0.76 ADR 78.4 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.08+0.08 · Ø 1.00 better than 77%
Pistol kills per match 2.3
Knife kills 1 in 155 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 17x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 5%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +276
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.09, Rating −0.16, ADR −9.3, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.74 (at the start 0.83). Just above the average (0.73).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −99 ELO
23 matches · 30% win rate
On Anubis −79 ELO
21 matches · 33% win rate
On Tuesdays −116 ELO, win rate 34%

bambalbes loses the most ELO in match 2 of the day: −99 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
55% better than 65%
0.76 better than 70%
78.7 better than 43%
1.05 better than 66%
49% of 128 duels better than 43%
56% of 39 situations better than 90%
Mirage41
49% better than 43%
0.77 better than 73%
80.4 better than 55%
1.06 better than 68%
59% of 111 duels better than 91%
29% of 41 situations better than 24%
Ancient24
58% better than 72%
0.74 better than 54%
79.1 better than 42%
1.05 better than 65%
52% of 98 duels better than 55%
12% of 17 situations better than 2%
Anubis21
33% better than 6%
0.74 right on the average
76.3 better than 28%
1.05 better than 62%
48% of 67 duels better than 33%
37% of 19 situations better than 48%
Inferno11
18% -
0.70 -
77.5 -
1.00-
62% of 29 duels -
46% of 13 situations -
Nuke9
33% -
0.81 -
81.3 -
1.14-
53% of 19 duels -
50% of 6 situations -
Cache3
33% -
0.66 -
59.4 -
1.16-
63% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bambalbes plays

Across 155 matches bambalbes averages K/R 0.76, ADR 78.4 and a rating of 1.05. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 9 players. Averages 16.7 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 66 of 155 matches the rating was 1.10 or higher (43%), in 48 it was below 0.90. In 134 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. bambalbes loses the most ELO in match 2 of the day (−99 ELO, win rate 30%). Things go best on Dust 2 (+82 ELO, win rate 55%). From match no. 5 of the day on, things go best: 53% win rate, −24 ELO. Improved over the last three months: ELO +276. Got weaker: K/R −0.09, Rating −0.16, ADR −9.3, Win rate −12 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 32 matches, win rate 41%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.