boparoonie

USA
On FACEIT since 2023 278 matches tracked 215 matches in 30 days
ELO ▼ 250
2,264
30-day peak: 2,729
Rank NA ▼ 1,858 places
#3,636
USA #1,753 in USA
30 days · prev. #1,778 · best #853
Last updated:

How does boparoonie play?

Rating 1.01 (from 215 matches) K/R 0.72 ADR 75.4 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 215 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 29%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 0.98−0.05 · Ø 1.03 better than 26%
Pistol kills per match 2.5 from the last 215
Knife kills 5 in 215 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 42x 4K, 4 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 75.7, First kills at 12%
▼ Got worse
Headshots −15 pp, Win rate −9 pp, ELO −246, Clutch 1v1 −8 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −297 ELO
62 matches · 40% win rate
In match 4 of the day −266 ELO
24 matches · 33% win rate
On Wednesdays −65 ELO, win rate 34%

boparoonie loses the most ELO on Mirage: −297 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
40% better than 11%
0.74 better than 46%
77.3 better than 31%
1.00 better than 35%
55% of 308 duels better than 72%
44% of 27 situations better than 69%
Dust 250
46% better than 28%
0.69 better than 24%
71.0 better than 7%
0.95 better than 19%
46% of 231 duels better than 22%
29% of 17 situations better than 24%
Ancient48
65% better than 87%
0.76 better than 55%
79.6 better than 39%
1.06 better than 58%
51% of 296 duels better than 45%
41% of 29 situations better than 55%
Anubis37
49% better than 38%
0.74 better than 47%
76.3 better than 23%
1.02 better than 42%
52% of 208 duels right on the average
31% of 13 situations better than 30%
Nuke14
43% -
0.72 -
73.5 -
1.02-
49% of 67 duels -
67% of 9 situations -
Cache3
0% -
0.60 -
57.6 -
0.72-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How boparoonie plays

Across 278 matches boparoonie averages K/R 0.72 and ADR 75.4; the rating across the 215 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Ancient with a 65% win rate in 48 matches. In 80 of 215 matches the rating was 1.10 or higher (37%), in 90 it was below 0.90. In 278 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. boparoonie loses the most ELO on Mirage (−297 ELO, win rate 40%). Things go best on Ancient (+194 ELO, win rate 65%). Match no. 1 of the day goes best: 58% win rate, +101 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −15 pp, Win rate −9 pp, ELO −246, Clutch 1v1 −8 pp. Unchanged in recent months: ADR at 75.7, First kills at 12%. Last 30 days: 215 matches, win rate 48%, net ELO −321.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.