balint

Hungary
On FACEIT since 2016 183 matches tracked
Last updated:

How does balint play?

Rating 1.00 (from 182 matches) K/R 0.72 ADR 78.9 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.4
Knife kills 1 in 183 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 20x 4K, 0 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.15, Rating +0.19, ADR +12.5
= Stayed the same
Win rate at 46%
▼ Got worse
Headshots −3 pp, ELO −156

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.63). Slightly above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
62 matches · 40% win rate
From match 5 of the day −30 ELO
46 matches · 39% win rate
Between 18:00 and 24:00 −61 ELO, win rate 40%
On Wednesdays −24 ELO, win rate 35%

balint loses the most ELO on Dust 2: −34 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
40% better than 14%
0.73 better than 45%
77.6 better than 33%
1.03 right on the average
53% of 254 duels better than 59%
41% of 51 situations better than 61%
Mirage50
50% better than 44%
0.74 better than 53%
80.3 better than 49%
1.03 better than 53%
52% of 220 duels better than 58%
16% of 25 situations better than 4%
Ancient33
52% right on the average
0.70 better than 28%
81.3 better than 48%
0.95 better than 23%
41% of 150 duels better than 5%
33% of 21 situations better than 37%
Inferno22
50% better than 38%
0.75 better than 62%
78.3 better than 38%
1.04 better than 54%
48% of 89 duels better than 26%
27% of 11 situations better than 25%
Cache10
50% -
0.67 -
78.4 -
0.89-
50% of 50 duels -
20% of 5 situations -
Anubis6
17% -
0.64 -
70.0 -
0.88-
56% of 36 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How balint plays

Across 183 matches balint averages K/R 0.72 and ADR 78.9; the rating across the 182 rated matches is 1.00. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Ancient with a 52% win rate in 33 matches. In 59 of 182 matches the rating was 1.10 or higher (32%), in 74 it was below 0.90. In 116 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. balint loses the most ELO on Dust 2 (−34 ELO, win rate 40%). Things go best on Inferno (+59 ELO, win rate 50%). Match no. 4 of the day goes best: 65% win rate, −2 ELO. Improved over the last three months: K/R +0.15, Rating +0.19, ADR +12.5. Got weaker: Headshots −3 pp, ELO −156. Unchanged in recent months: Win rate at 46%. Last 30 days: 5 matches, win rate 40%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.