balencyy

Brazil
197 matches tracked 25 matches in 30 days
ELO ▼ 69
2,751
30-day peak: 2,845
Rank SA ▼ 95 places
#439
Brazil #315 in Brazil
30 days · prev. #344 · best #340
Last updated:

How does balencyy play?

Rating 1.11 (from 162 matches) K/R 0.81 ADR 91.5 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 162 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 84%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.9
Knife kills 3 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 87%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 36x 4K, 1 ace in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 90.5, Win rate at 50%
▼ Got worse
Headshots −5 pp, ELO −109

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −42 ELO
32 matches · 56% win rate
From match 5 of the day +49 ELO
39 matches · 44% win rate
On Saturdays −183 ELO, win rate 45%

balencyy loses the most ELO on Ancient: −42 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
51% better than 40%
0.83 better than 81%
93.9 better than 93%
1.15 better than 79%
51% of 385 duels better than 42%
53% of 34 situations better than 88%
Ancient32
56% better than 57%
0.84 better than 84%
95.4 better than 94%
1.15 better than 79%
47% of 131 duels better than 21%
42% of 12 situations better than 59%
Nuke24
46% better than 17%
0.78 better than 54%
87.4 better than 72%
1.05 better than 40%
56% of 85 duels better than 67%
20% of 5 situations better than 11%
Anubis13
31% -
0.79 -
92.7 -
1.04-
57% of 60 duels -
50% of 6 situations -
Dust 212
67% -
0.78 -
90.6 -
1.10-
50% of 64 duels -
50% of 4 situations -
Cache11
64% -
0.82 -
88.9 -
1.14-
38% of 40 duels -
29% of 7 situations -
Inferno11
27% -
0.63 -
72.8 -
0.87-
44% of 84 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How balencyy plays

Across 197 matches balencyy averages K/R 0.81 and ADR 91.5; the rating across the 162 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 91.5, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 78 of 162 matches the rating was 1.10 or higher (48%), in 51 it was below 0.90. In 129 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: September 2026 at 1.21. balencyy loses the most ELO on Ancient (−42 ELO, win rate 56%). Things go best in match 2 of the day (+132 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +132 ELO. Got weaker: Headshots −5 pp, ELO −109. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 90.5, Win rate at 50%. Last 30 days: 25 matches, win rate 44%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.