baldy-
Name history of baldy-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does baldy- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00.
Damage per round (ADR)
Best month: September 2026 with 80.7. Last 3 months: 78.6 (at the start 78.4).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 48% (at the start 54%).
Matches won (win rate)
Best month: August 2026 with 49%. Last 3 months: 48% (at the start 46%).
Best month: September 2026 with 1,408. Last 3 months: 1,189 (at the start 1,125).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 229 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
baldy- loses the most ELO on Anubis: −32 ELO, 45% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.91 · Anubis
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 45 · Anubis
Maps in detail
from the last 229 matchesCompared with players on the same level who have at least 15 matches on the map.
How baldy- plays
Across 229 matches baldy- averages K/R 0.71 and ADR 78.5; the rating across the 77 rated matches is 1.00. Biggest strength: Headshot rate at 50%. That is better than 81% of players on level 5. Most room to improve: Clutch 1v1 won at 32%. That is better than only 24% of players on level 5. On average 15.3 kills per match, 50% of them headshots. The strongest map is Ancient with a 61% win rate in 38 matches. In 30 of 77 matches the rating was 1.10 or higher (39%), in 33 it was below 0.90. In 164 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. baldy- loses the most ELO on Anubis (−32 ELO, win rate 45%). Things go best on Ancient (+66 ELO, win rate 61%). Improved over the last three months: ELO +64. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.6, Win rate at 48%. Last 30 days: 49 matches, win rate 47%, ELO balance +78.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.