baldingchud

South Sudan
On FACEIT since 2015 67 matches tracked 47 matches in 30 days
Last updated:

How does baldingchud play?

Rating 0.96 K/R 0.69 ADR 77.2 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 67 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.9
Knife kills 2 in 67 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 8%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 10x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +9 pp, Win rate +25 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.11, ADR −12.5

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.66 (at the start 0.76). Clearly below the average (0.72).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
20 matches · 60% win rate

baldingchud loses the most ELO on Mirage: −25 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.51 · Mirage
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 81%
0.73 right on the average
79.2 better than 46%
1.03 better than 57%
51% of 70 duels right on the average
33% of 12 situations better than 37%
Ancient12
67% -
0.63 -
76.0 -
0.92-
45% of 31 duels -
42% of 12 situations -
Nuke11
27% -
0.67 -
72.8 -
0.92-
37% of 51 duels -
50% of 4 situations -
Dust 28
50% -
0.67 -
76.5 -
0.90-
45% of 51 duels -
25% of 4 situations -
Cache6
33% -
0.66 -
70.9 -
0.93-
35% of 26 duels -
0% of 2 situations -
Inferno5
40% -
0.76 -
85.3 -
1.05-
52% of 21 duels -
29% of 7 situations -
Anubis4
75% -
0.70 -
79.6 -
0.94-
43% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baldingchud plays

Across 67 matches baldingchud averages K/R 0.69, ADR 77.2 and a rating of 0.96. Biggest strength: Utility damage per round at 5.7, better than 83% of level 9 players. Most room to improve: 3K rounds at 2.7%, better than only 5% of level 9 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 22 of 67 matches the rating was 1.10 or higher (33%), in 24 it was below 0.90. In 47 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. baldingchud loses the most ELO on Mirage (−25 ELO, win rate 60%). Things go best in match 1 of the day (−26 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −26 ELO. Improved over the last three months: Headshots +9 pp, Win rate +25 pp. Got weaker: K/R −0.10, Rating −0.11, ADR −12.5. Last 30 days: 47 matches, win rate 60%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.