bal0telli

Uruguay
120 matches tracked 10 matches in 30 days
Last updated:

How does bal0telli play?

Rating 0.96 (from 96 matches) K/R 0.70 ADR 80.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
EntryClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 20% no comparison
Clutch 1v2 won 40% no comparison
Clutch kills per match 2.2 no comparison

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 92%
AWP share of kills 12% no comparison
K/D 0.94−0.04 · Ø 0.98 better than 32%
Pistol kills per match 2.5
Knife kills 5 in 120 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 15.9% no comparison
3K rounds 4.2% no comparison
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 3x 4K, 0 aces in 19 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 33% no comparison
Utility damage per round 4.4 no comparison
Enemies flashed per round 0.40 no comparison
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +7 pp, ELO +117
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 82.1
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Just above the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
30 matches · 47% win rate
On Tuesdays ±0 ELO, win rate 32%

bal0telli loses the most ELO on Dust 2: −27 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 62%
0.75 better than 69%
84.0 better than 78%
1.03 better than 68%
56% of 175 duels better than 83%
44% of 16 situations better than 68%
Dust 230
47% better than 38%
0.62 better than 8%
73.9 better than 22%
0.80 better than 2%
43% of 95 duels better than 15%
8% of 12 situations better than 2%
Inferno14
43% -
0.67 -
79.3 -
0.91-
43% of 81 duels -
33% of 6 situations -
Anubis10
60% -
0.75 -
85.2 -
1.04-
50% of 46 duels -
0% of 4 situations -
Nuke8
50% -
0.70 -
78.5 -
1.03-
34% of 35 duels -
0% of 5 situations -
Ancient7
71% -
0.78 -
87.9 -
1.08-
64% of 33 duels -
67% of 3 situations -
Cache5
40% -
0.70 -
82.3 -
0.84-
63% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bal0telli plays

Across 120 matches bal0telli averages K/R 0.70 and ADR 80.9; the rating across the 96 rated matches is 0.96. Biggest strength: Headshot rate at 55%, better than 92% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 23% of level 7 players. Averages 15.6 kills per match with 55% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 30 of 96 matches the rating was 1.10 or higher (31%), in 44 it was below 0.90. In 19 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. bal0telli loses the most ELO on Dust 2 (−27 ELO, win rate 47%). Things go best on Mirage (+15 ELO, win rate 53%). Improved over the last three months: Win rate +7 pp, ELO +117. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 82.1. Last 30 days: 10 matches, win rate 40%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.