bajjrunk

Sweden
On FACEIT since 2020 164 matches tracked 44 matches in 30 days
ELO ▼ 82
2,050
30-day peak: 2,155
Rank EU
#209,215
Sweden #5,121 in Sweden
Last updated:

How does bajjrunk play?

Rating 0.92 K/R 0.66 ADR 74.6 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 164 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 23x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +13 pp, ELO +442
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.13, ADR −7.3

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −34 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.28 · Cache
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
42% better than 18%
0.64 better than 11%
74.6 better than 22%
0.89 better than 11%
48% of 201 duels better than 34%
24% of 17 situations better than 15%
Ancient35
60% better than 77%
0.70 better than 28%
79.2 better than 36%
0.94 better than 20%
50% of 133 duels better than 43%
0% of 8 situations better than 1%
Inferno21
62% better than 78%
0.62 better than 6%
69.4 better than 5%
0.88 better than 8%
55% of 66 duels better than 69%
23% of 13 situations better than 17%
Cache18
39% -
0.65 -
70.8 -
0.90-
51% of 65 duels -
22% of 9 situations -
Nuke14
86% -
0.70 -
76.6 -
1.01-
45% of 56 duels -
0% of 9 situations -
Vertigo13
54% -
0.71 -
78.7 -
1.01-
62% of 53 duels -
33% of 9 situations -
Anubis11
36% -
0.67 -
75.4 -
0.94-
47% of 45 duels -
29% of 7 situations -
Dust 27
29% -
0.54 -
62.8 -
0.75-
46% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bajjrunk plays

Across 164 matches bajjrunk averages K/R 0.66, ADR 74.6 and a rating of 0.92. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 51% headshots. The strongest map is Nuke with a 86% win rate in 14 matches. In 45 of 164 matches the rating was 1.10 or higher (27%), in 85 it was below 0.90. In 142 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. Things go best in match 2 of the day (+138 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +138 ELO. Improved over the last three months: Headshots +4 pp, Win rate +13 pp, ELO +442. Got weaker: K/R −0.08, Rating −0.13, ADR −7.3. Last 30 days: 44 matches, win rate 45%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.