baja17

Mongolia
185 matches tracked 66 matches in 30 days
Last updated:

How does baja17 play?

Rating 0.98 K/R 0.72 ADR 79.2 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 4

Compared with 706 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 64%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (43%).

Headshot rate 48%+5 pp · Ø 43% better than 80%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 3.5
Knife kills 9 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.8%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 85%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 15x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.24).

Utility hit rate 30%−5 pp · Ø 35% better than 28%
Utility damage per round 4.0+0.3 · Ø 3.7 better than 58%
Enemies flashed per round 0.36+0.12 · Ø 0.24 better than 78%
Deaths per round 74%+1 pp · Ø 73% better than 46%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 78.8, Headshots at 48%
▼ Got worse
Win rate −7 pp, ELO −171

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just above the average (0.71).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
53 matches · 43% win rate
In match 3 of the day +61 ELO
30 matches · 37% win rate
Between 12:00 and 18:00 −53 ELO, win rate 42%
On Saturdays −135 ELO, win rate 37%

baja17 loses the most ELO on Mirage: −21 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
43% better than 29%
0.72 better than 62%
80.0 better than 65%
0.97 better than 54%
49% of 219 duels right on the average
38% of 47 situations better than 54%
Dust 243
51% better than 57%
0.76 better than 80%
82.3 better than 77%
1.04 better than 77%
52% of 189 duels better than 69%
41% of 27 situations better than 61%
Ancient36
58% better than 76%
0.71 better than 62%
78.0 better than 55%
0.98 better than 67%
54% of 160 duels better than 82%
33% of 18 situations better than 39%
Inferno21
48% better than 38%
0.71 better than 61%
78.6 better than 59%
0.97 better than 57%
52% of 86 duels better than 65%
44% of 9 situations better than 68%
Anubis16
44% better than 31%
0.66 better than 33%
73.7 better than 29%
0.89 better than 27%
47% of 85 duels better than 39%
21% of 14 situations better than 18%
Nuke11
36% -
0.78 -
82.4 -
1.04-
62% of 47 duels -
40% of 10 situations -
Cache4
50% -
0.67 -
70.9 -
0.93-
50% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baja17 plays

Across 185 matches baja17 averages K/R 0.72, ADR 79.2 and a rating of 0.98. Biggest strength: Headshot rate at 48%, better than 80% of level 4 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 63 of 185 matches the rating was 1.10 or higher (34%), in 75 it was below 0.90. In 116 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. baja17 loses the most ELO on Mirage (−21 ELO, win rate 43%). Things go best on Dust 2 (+159 ELO, win rate 51%). Match no. 4 of the day goes best: 61% win rate, +9 ELO. Got weaker: Win rate −7 pp, ELO −171. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 78.8, Headshots at 48%. Last 30 days: 66 matches, win rate 44%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.